About CULT Remains
From Steam WorkshopThe CULT Some know them as Worshipers of Light, but most call them simply the CULT. They come, they conquer and after some time they dissapear, leaving their automated installations and ships behind.…
The CULT
Some know them as Worshipers of Light, but most call them simply the CULT. They come, they conquer and after some time they dissapear, leaving their automated installations and ships behind. Drones patrol star systems even when their masters are long gone. Why did they leave and where did they go?
About this mod
This mod adds new hostile faction to the game - the CULT. It uses Modular Encounter Systems to spawn installations, ships and drones and to control them.
Content
Currently there are mostly atmospheric installations and ships, but it's still work in progress (see plans bellow). There is already some CULT backstory indicia inside. There are ships and drones capable to fly on planets with up to 1.9g (e.g. Omicron from Survival Impossible).
Planetary / Space
- Installations / Encounters: 17 / 5
- Strongholds (military installations): 7 / 3
- Cargo ships: 17 / 6
- Military ships: 6 / 6
- Drones: 23 / 14
Loot
All bases and ships carry limited loot (ship itself is plenty). Both drones and ships have some means to limit resource gain even more. Atmospheric ships, installations and drones don't use reactors or any other blocks containing rare resources (Ag, Au, Pt, U). Some may have very small quantities (0.05 - 1kg) of them in loot. This mod should therefore work pretty well with "Scarce resources" or "Procedural ores" mods.
Further plans
What are my plans for future development of the CULT:
- adding more space encounters and balancing them
- more atmospheric installations, space encounters, ships and drones
- add supply drops (to allow starts on different planets/moons with Scarce resources)
- optimize chat, standardize format, add better sounds
- more CULT lore
- creating whole campaign/scenario with CULT backstory
Known issues / backlog
- base and drone balance + ThreatScore optimisation
- CULT faction icon not working properly - regardless of my attempts to set it correctly the IconValue is 0 and faction icon is just black square.
- Patrol drones use standard fighter behavior until I find better way to use hunter
- Drones no longer shoot moles (players underground) but it's far from perfect. Needs rewrite with LoS filter
Thanks
This mod wouldn't come into being without work of Meridius_IX / Lucas, who made creating NPC mods accessible for everyone. I also wish to thank Splitsie, whose videos motivated me and his tutorials and ASSERT build streams taught me how to start creating my own mod.
Updates
Highlights
From source dataFootprint
A 31 MB download, rated a light load on a server.
Last update
Its author last shipped an update 24 mo ago.
CULT Remains on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-11-03, released 2024-11-03, 31 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of CULT Remains.
Dependencies
- Required: Modular Encounters Systems
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run CULT Remains on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Space Engineers
- File size
- 31 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorSolnakar, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
