

Description
This mod is an upload from the original SteamWorkshop mod!!! https://steamcommunity.com/sharedfiles/filedetails/?id=3154379105&snr=
Version: DefenseShields - v2.2(8)
Major Update! 2.2 brings a major update to defense shields. You will notice a new shield HUD ui which represents some new functionality that is critical to getting the most out of your shields.
*UPDATE* Shield side/face health pools have been added. Also added an "Automatic Management" mode (on by default in the controller), this mode self manages heat, shunting, modulation etc.. but comes at a recharge cost and is not nearly as effective as skilled manual control.
Two new core concepts have been added in this version, shield vulnerability and heat sinking. As your shield becomes more vulnerable you will notice a new icon show up on the left of your shield hud this value represents how likely a projectile is to penetrate your shield. The more heat your shield builds up and the lower its HP the higher the chance of penetration. This leads into the second new feature heatsinking, using the heat sink action will rapidly redirect heat from the shield to the emitter, which will both decrease the shields heat but also temporarily decrease your shields max (icon on the right) possible hp, both of which will greatly reduce the chance for penetration. In addition the existing shunting feature also has a very powerful counter penetration effect, so be sure to deploy this existing feature to avoid penetrations.
The other big change in this update is with modulation. Previously modulating would be very punishing when the enemy used the opposite damage and it was near impossible to find a good balance. With this update you now get rewarded for modulating into the predominate damage type you are taking, which will show up as the color of the shield planet on the hud icon. If the color is more orange you want to increase energy protection until its white, if its more blue you increase kinetic protection until its more white. If the icon is white you are receiving optimal protection.
*NOTE* Hud icon can be resized and moved, type /ds in game to see commands.
If you appreciate DefenseShields or WeaponCore please consider contributing: https://www.patreon.com/user?u=14228932
[* IMPORTANT NOTE **] This mod does not work with the Vanilla combat system, see WeaponCore below.
WeaponCore These shields are designed to work with my combat framework which you can find here: https://steamcommunity.com/sharedfiles/filedetails/?id=3154371364
And the mods listed here: https://github.com/Ash-LikeSnow/WeaponCore/wiki/Current-WeaponCore-ModList
Discord Server For question or help join the discord: https://discord.gg/crcBuacDgy
[Howto/Guide] https://steamcommunity.com/sharedfiles/filedetails/?id=715757295 https://www.youtube.com/watch?v=xKRUwfNj9Pc
[Config File HOWTO] 'C:\PathToSpaceEngineers\Storage\DefenseShields.cfg
APIs The following properties can be found on any ImyUpgradeMOdule block or ProgrammableBlock (via MODApi or PB). In addition the ApiClient can be used to init from session.
Mods: https://github.com/Ash-LikeSnow/DefenseShields/blob/master/Data/Scripts/DefenseShields/API/ApiClient.cs
Programblocks: https://github.com/Ash-LikeSnow/DefenseShields/blob/master/Data/Scripts/DefenseShields/API/PbApiWrapper.cs
[Contributors] Thank you Neimoh for the awsome emitter models! Thanks to AutoMcD for the O2 Generator and Control Block. Thanks to Enenra for shield voice warnings. Thanks to Whip for all of the fancy math help... math makes what would otherwise be dull and lifeless beautiful. Last but certainly not least, a big thanks to Nukeguard for the shield models/textures, shield hud icon, Modulator blocks, damage enhancer blocks, armor emitter blocks, block balancing, particles, testing, guide and more!
Thanks to Alysius for reworking the shield hit wave effects!
Thumbnail made by Adaline Industries https://steamcommunity.com/sharedfiles/filedetails/?id=1708781387
[Special Thanks] Equinox, Digi and Rexxar for putting up with all of my questions and providing awsome suggestions and examples.
Also much thanks to "Abisius" for providing support in the steam comment section! He has answered a ton of peoples questions over the last year or more!
License https://github.com/Ash-LikeSnow/WeaponCore/blob/master/License
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