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NxLabs / Space Engineers

DeformationFix_BETA

By SpencilSplodge

BETA: <USE AT YOUR OWN RISK> Fixes issue whereby a functional block will explode the moment an attached armour block deforms into it thus rendering armour useless . Issue is corrected by ensuring all blocks have some kind of deformation value enable

Description

UPDATE: Recreated MOD against SE 1.198.033 - this is now the minimal SE version required.

BETA: <USE AT YOUR OWN RISK> Fixes issue whereby a functional block will explode the moment an attached armour block deforms into it thus rendering armour useless if attached directly to a non-deformable block (all functional blocks). Issue is corrected by ensuring all blocks have some kind of deformation value enabled. I have commented on an existing bug at:

https://support.keenswh.com/spaceengineers/pc/topic/small-grid-armor-blocks-are-broken

Hopefully, this will be fixed (again?) soon in the core game. Credit and thanks for original solution ideas go to OP of information and linked associated pages contained within:

https://forum.keenswh.com/threads/solution-for-armor-deformation-destroying-attached-non-armor-blocks.7404276/

I implemented this myself using XQuery across all CubeBlocks XML data. It respects existing "DeformationRatio" values and ensures any that are not present are added along with "UsesDeformation" as true. After experimentation the best deformation value, so far, is "0.1". This seems to protect functional blocks but still destruct them on heavy or high speed collisions etc. I will experiment with this further.

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