Source-checkedBuilding & decoration

DEPRECATED Warbros Long Range Lights 1.187 UPDATE

by Ced23Ric · for Space Engineers

Update: Adjusted the ranges for the blocks for planetary exploration at speed. Added the CornerLights. _____________________________________________________ Warbros ModLabs brings you a revised and…

17KDownloads
8 yr agoLast updated
Steam WorkshopSource

About DEPRECATED Warbros Long Range Lights 1.187 UPDATE

From Steam Workshop

Update: Adjusted the ranges for the blocks for planetary exploration at speed. Added the CornerLights. _____________________________________________________ Warbros ModLabs brings you a revised and…

Update: Adjusted the ranges for the blocks for planetary exploration at speed. Added the CornerLights. _____________________________________________________

Warbros ModLabs brings you a revised and updated mod of the older days - range increase on lights.

Content: Interior Light and Spotlight, for small and large grids. Status: Illuminated. Useable: Like a torch in the dark. Sources: Blinded by the light. Concepts: Fiat lux. Software Used: Duracell Power Optimzer.

Description: Large Ship - Interior Light - 25m 50m Large Ship - Spotlight - 300m 750m

Small Ship - Interior Light - 15m 35m Small Ship - Spotlight - 175m 500m

Large Ship - Corner Lights - 20m Small Ship - Corner Lights - 12m

Hint: If you want to have illumination across a long range, from max to short, you may have to use multiple lights. It is a good idea to have 3 lights pointed the same direction, set one to 300m, one to 200m, one to 100m, for example. Additionally, you can use the interior lights to provide some short range illumination. Sadly, I cannot alter how Keen handles spotlights.

Protip: If you find someone who unironically uploads a mod that is not DX11 compatible, beat them. 2015 is almost over. Planets are here. DX9 is over a decade old and outdated. Yes, this mod is DX11 compatible. The knee-jerk reaction of asking if a mod is DX11 compatible is probably one of the worst habits the SE Community has these days. Hell, DX9 compatability is something you can ask about. Because many people have stopped caring about that. The mod also replaces previous "Super Lights", as a drop-in replacement. Get rid of that mod if you want to run this one.

Testimonies: "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHH!" - an anonymous space engineer who is now blind _______________________________________

DX9/DX11 Status: We are in the post-planets era. Any mod you see released by me is DX11 and usually still supports DX9, but if one of those is not working right, it is DX9. DX11 is what I focus on, as any modder worth his salt should. Please don't ask "Is this DX11 compatible?". Yes it is. I am not going to release a mod that I cannot use myself, and since I run a server with planets, that means DX11 is always gonna work. If anything DX9 users might sometimes not luck out. But DX11 will always work.

Disclaimer: All original rights remain with their owners. Warbros ModLabs does not claim ownership to any copyrighted content and will remove any content deemed inappropriately used by their current rights holders. All images, videos and other elements have been included without any intent of copyright infringement.

Donations: If you think that the hobby work of some people unhappy with the vanilla game needs to be paid, despite them doing it mostly for themselves anyway, please click here for a moment of appreciation: PayPal (no seriously, click that link to see our variety of donation options. You might be surprised.)

Now, if you want still want to support what my numerous buddies and I are doing, we have set up a patreon. If you want to make this game a little less of a financial toll me, feel free to shoot me some shekels. Keep in mind though, I am not asking anyone to do so. The patreon is for the players who play on my server, but I won't say no to anyone feeding me a buck to help pay for that thing. Just be aware that I won't be able to deliver the rewards if your not playing on my box. You should still click that PayPal link, though. I like that link. Come on. Just click it. Just once. Do it.

Does Amazon ship vodka/orange juice overnight? Can you flatrate that?

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 8 yr ago.

DEPRECATED Warbros Long Range Lights 1.187 UPDATE on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2018-07-22, released 2018-07-22

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of DEPRECATED Warbros Long Range Lights 1.187 UPDATE.

Run DEPRECATED Warbros Long Range Lights 1.187 UPDATE on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Building & decoration

Blocks, furniture, decorations and building tools.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorCed23Ric, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

DEPRECATED Warbros Long Range Lights 1.187 UPDATE, answered

Generated from the mod’s own source data.

Is it free?

Yes. DEPRECATED Warbros Long Range Lights 1.187 UPDATE is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download DEPRECATED Warbros Long Range Lights 1.187 UPDATE from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run DEPRECATED Warbros Long Range Lights 1.187 UPDATE on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload DEPRECATED Warbros Long Range Lights 1.187 UPDATE in Files.