About Directed Energy Weapons - Semi-obsolete
From Steam WorkshopWith WeaponCore becoming widespread, this version of the DEWs is effectively obsolete. While the weapons still function, the laser script they use does not work properly if used alongside WC. I have…
With WeaponCore becoming widespread, this version of the DEWs is effectively obsolete.
While the weapons still function, the laser script they use does not work properly if used alongside WC. I have converted the DEWs to WC as a separate version, found HERE. This version is provided for compatibility purposes; I will not be making any additions or changes, except to fix critical errors
Introducing the Directed Energy Weapons collection, the latest in destructive technologies!
Adds 13 new true laser weapons for several roles. All weapons require no ammo, and are instead powered directly by grid energy.
Anti-fighter and point-defense turrets, for frying missiles and shooting down those pesky drones before they get too close. Available for both large and small grid.
Light pulse-laser turrets, in 1, 2, and 3-barrel configurations. More barrels means more boom!
Heavy pulse-laser turrets, like the light versions, but better, because they make explosions happen.
Fixed-mount, constant-fire versions of both light and heavy lasers, for when you want that personal touch. Available for both grid sizes.
An ultra-heavy fixed-mount laser of doom, for when you want that ship/station/asteroid/whatever to just stop being there.
[h1]Stats:[/h1] [table] [tr] [th]Weapon[/th] [th]Range[/th] [th]Damage Per Second[/th] [th]Power Draw[/th] [th]Refire Time[/th] [/tr] [tr] [td]Anti-Fighter Turret (Large and Small)[/td] [td]1000m[/td] [td]1800[/td] [td]20 MW[/td] [td]Constant[/td] [/tr] [tr] [td]Point-Defense Turret (Large and Small)[/td] [td]500m[/td] [td]60 - Improved missile interception ability[/td] [td]5 MW[/td] [td]Constant[/td] [/tr] [tr] [td]Heavy Fixed Laser (Large)[/td] [td]5000m[/td] [td]6000 Explosive, 5m radius [/td] [td]300 MW[/td] [td]Constant[/td] [/tr] [tr] [td]Heavy Fixed Laser (Small)[/td] [td]2500m[/td] [td]3000 Explosive, 5m radius [/td] [td]60 MW[/td] [td]Constant[/td] [/tr] [tr] [td]Light Fixed Laser (Large)[/td] [td]3000m[/td] [td]10800[/td] [td]75 MW[/td] [td]Constant[/td] [/tr] [tr] [td]Light Fixed Laser (Small)[/td] [td]1500m[/td] [td]4800[/td] [td]20 MW[/td] [td]Constant[/td] [/tr] [tr] [td]Ultra-Heavy Fixed Laser[/td] [td]10000m[/td] [td]25000 Explosive, 40m radius 15-second pulse, 375000 total[/td] [td]2 GW[/td] [td]200 Seconds[/td] [/tr] [tr] [td]Heavy Gimbal Turret[/td] [td]3000m[/td] [td]2400 Explosive, 1m radius - 1-second Pulse[/td] [td]50 MW[/td] [td]2 Seconds[/td] [/tr] [tr] [td]Heavy Turret[/td] [td]3000m[/td] [td]2400 Explosive, 1m radius - 1-second Pulse[/td] [td]50 MW[/td] [td]2 Seconds[/td] [/tr] [tr] [td]Dual Heavy Turret[/td] [td]3000m[/td] [td]4800 Explosive, 1m radius - 1-second Pulse[/td] [td]90 MW[/td] [td]2 Seconds[/td] [/tr] [tr] [td]Triple Heavy Turret[/td] [td]3000m[/td] [td]7200 Explosive, 1m radius - 1-second Pulse[/td] [td]130 MW[/td] [td]2 Seconds[/td] [/tr] [tr] [td]Light Gimbal Turret[/td] [td]2000m[/td] [td]6000 - 1-second Pulse[/td] [td]25 MW[/td] [td]2 Seconds[/td] [/tr] [tr] [td]Light Turret[/td] [td]2000m[/td] [td]6000 - 1-second Pulse[/td] [td]25 MW[/td] [td]2 Seconds[/td] [/tr] [tr] [td]Dual Light Turret[/td] [td]2000m[/td] [td]12000 - 1-second Pulse[/td] [td]45 MW[/td] [td]2 Seconds[/td] [/tr] [tr] [td]Triple Light Turret[/td] [td]2000m[/td] [td]18000 - 1-second Pulse[/td] [td]65 MW[/td] [td]2 Seconds[/td] [/tr] [/table]
Turret types have certain specializations and weaknesses: anti-fighter and point-defense turrets excel at shooting down missiles, players, and small fighters, but lack the damage output to be effective against large ships. Vice versa, the light and heavy pulse turrets are devastating to large, slow ships and stations, but traverse slowly and can be evaded by fighters. Choosing the correct turret for the role is important for an effective loadout.
Massive thanks to Meridius_IX / Lucas for making the script that makes these weapons possible!
As always, constructive feedback is always welcome, especially regarding balance.
Highlights
From source dataFootprint
A 34 MB download, rated a light load on a server.
Last update
Its author last shipped an update 5 yr ago.
Directed Energy Weapons - Semi-obsolete on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-08-06, released 2021-08-06, 34 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Directed Energy Weapons - Semi-obsolete.
Run Directed Energy Weapons - Semi-obsolete on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Space Engineers
- File size
- 34 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorClockwork168, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
