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[Discontinued]Maintenance Tunnels

by Argual · for Space Engineers

I'm not working on mods anymore! I've put out this information on my page a while ago, but I'm still getting comments asking for updates. More info here: https://steamcommunity.com/id/argual/ The…

38KDownloads
9 yr agoLast updated
55 MBFile size
Steam WorkshopSource

About [Discontinued]Maintenance Tunnels

From Steam Workshop

I'm not working on mods anymore! I've put out this information on my page a while ago, but I'm still getting comments asking for updates. More info here: https://steamcommunity.com/id/argual/ The…

I'm not working on mods anymore! I've put out this information on my page a while ago, but I'm still getting comments asking for updates. More info here: https://steamcommunity.com/id/argual/

The following blocks have been removed from this version: T-shaped Vent, T-shaped Internal Vent and their Cubic variants.

The reason for this is that they do not fit into the design. I want to keep blocks with extra function to minimum to avoid blocks that feel out of place or make the mod seem unfinished/lacking.

Although the 'End' blocks will remain in the mod, they will disappear on the first load (when you switch to this mod from the old one).

When I implemented them I made a mistake (logic mistake in naming) that was also present in the subtype ID. With the release of this "new" mod, I intend to correct it.

I advise you to replace all 'End' blocks with a temporal block (f.e. a magenta cube) before switching to this version.

<<<ATTENTION!>>>

They are only to LARGE grid. Completely suvival ready. Airtightness is slightly off on some doors, but usually it won't bother you.

Supports dev AND basic branch.

These conveyors will change your designs forever! With the ability to transport your items AND YOU, these tunnels will undoubtly prove useful in some compact large ship designs.

They are conveyors, but a special kind. You can enter them and move inside, enabling you to build passage ways and conveyors in a single block space. There are various shapes, so you don't have to worry about odd-looking tunnel webs.

Mergeless tunnels have a side which doesn't have a mount point, so you can for example make airtight, item-transporting boarding tubes.

The Adaptors are tunnels which have a vanilla-shaped conveyorline connector and a tunnel-shaped connector side.

The End types have only 1 conveyor side. These are to connect the Access (Door) tunnels with 2-sided connectors. You don't have to use them, but these are the only way you can prevent the 2-sided tunnels glow red, as they need conveyor connector sides to show up properly connected. You can differentiate the conveyor and non-conveyor sides by looking at the 4 little pipes. If the small pipes' end is only a yellow circle, then that is not the conveyor side. There is an example picture above.

The Internal Vent Adaptor works the same as the vanilla airvents. It supplies the tunnel network with oxygen. The Internal Vent can supply the tunnels with air while also being able to let people pass through. However, it works 300% slower, so depending on the size of your network (and also the rooms it is opened up to) you may need to consider using an Adaptor Vent or placing more for steady air supply. They also need 300% less power to pump in the air, although the standby power requirements are the same.

The Separator is a mergeless Door, which is passable, airtight and can connect 2 tunnel sides. To Open/Close you need to "click" on the usual yellow highlight on the frame inside the door. If you can't find it, there is a picture among the images showing where it is. Keep in mind that they DON'T transport items. All blocks with door functionality won't. That is why I added the T-shaped adaptor, so you can connect the 2 sides conveyor-wise too. As the Separator is mergeless, one side has no mount points. This had to be done to make it properly airtight. But this also means that you can create item transporting, passable and airtight boarding tubes with the following setup: T-shaped Adaptor + Separator // Separator + T-shaped Adaptor \Conveyor + Mergeless Conveyor // Mergeless Conveyor + Conveyor/ (You can get mergeless conveyors from my mods or other workshop mods.)

All blocks are airtight. Currently the mod has these shapes/types (both a cube-shaped and tube-shaped) -> Straight -> Straight End -> Straight Adaptor (2 sides, 1 passable, 1 vanilla-shaped) -> Straight Sorter -> Straight Mergeless -> Straight Cargo (Almost 0 cargo space, but you can access conveyor network from tunnel)

-> Curved -> Curved End -> Curved Adaptor (2 sides, 1 passable, 1 vanilla-shaped) -> Curved Sorter

-> Hub (6 sides) -> 5-sided (5 sides >gasp<) -> 4-sided (4 sides >woa<) -> Corner (3 sides) -> +-shaped (4 sides) -> +-shaped Adaptor (4 sides, 2 passable, 2 vanilla-shaped) -> T-shaped (3 sides) -> T-shaped Adaptor (3 sides, 2 passable, 1 vanilla-shaped)

-> Access (Door) -> Separator (Door) -> Airlock (Door)

-> Internal Vent Adaptor -> Internal Vent

Be sure to chek aout my other mod(s) too: - Tubular Tanks > > http://steamcommunity.com/sharedfiles/filedetails/?id=748953191 - Tubular Storage > > http://steamcommunity.com/sharedfiles/filedetails/?id=758241739 - Pipe Conveyor Expansion > > https://steamcommunity.com/sharedfiles/filedetails/?id=730332125

If you like it, feel free to leave a comment, feedback (positive AND negative too, but please elaborate the latter, don't just write "It's sh*t.", because I can't fix that :D) is always appreciated!

Few details:

Yes, the curved tubes can sometimes be hard to pass through. It needs a little getting use to, best way i found is to rotate your view following the curve while you walk through them. In some angles ofc the only way is the jetpack, but through curved and straight tunnels I managed to run with little to no "vibration", so it is doable.

Sometimes it may say "Beware, It is for dev" but that is just because I forgot to switch back my version to basic (I play on dev) and uploaded from dev version. You can just simply click OK and move on, maybe post a comment so I reupload from basic.

>----<

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

A 55 MB download, rated a light load on a server.

Last update

Its author last shipped an update 9 yr ago.

[Discontinued]Maintenance Tunnels on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2017-07-28, released 2017-07-28, 55 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of [Discontinued]Maintenance Tunnels.

Run [Discontinued]Maintenance Tunnels on a Space Engineers server

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Workshop

Its source category doesn’t say more about what it does, so NxLabs lists it under Other.

Compatibility

Game
Space Engineers
File size
55 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorArgual, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

[Discontinued]Maintenance Tunnels, answered

Generated from the mod’s own source data.

Is it free?

Yes. [Discontinued]Maintenance Tunnels is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download [Discontinued]Maintenance Tunnels from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

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Run [Discontinued]Maintenance Tunnels on a Space Engineers server.

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