About Easy Radar Homing Script (Decommisioned)
From Steam WorkshopGetFreeDestination is officially removed from game, therefore this item is now only a relic of the past. NEW! Checkout my new replacement script, the Camera Raycast Lock-On Script:…
[H1]GetFreeDestination is officially removed from game, therefore this item is now only a relic of the past.
NEW! Checkout my new replacement script, the Camera Raycast Lock-On Script:[/H1] http://steamcommunity.com/sharedfiles/filedetails/?id=807454034
This is a Vanilla Script. No Mods are required.
Important Notes

See video first on how to setup this script.
Best used together with the Launch Control Script to launch multiple missiles: http://steamcommunity.com/sharedfiles/filedetails/?id=691441036
And also with Missile Status Script to get missile lock-on information: http://steamcommunity.com/sharedfiles/filedetails/?id=702255497
Features
1) Script features 7 Types of Homing Modes (See Homing Modes section). 2) Missile Layout Auto Detection - Build your missile in any orientation and configuration. Script will auto detect the missile layout. 3) Lead Target Function - The missile will try to lead the target. 4) Drift Function - Missile can drift to compensate for lack of side thrusters. 5) Natural Gravity Dampener - Your missile may only have thrusters on one side. This function will face that side to the gravity as dampener. 6) Missile Deployment Actions - You can configure a set of actions to execute when missile is a certain distance from target. See Missile Deployment Commands Section.
Homing Modes
[Mode 0] Active Radar Homing Fire and Forget homing mode, using GetFreeDestination function. The ship will do the initial lock-on by pointing at the target. Once lock-on is stabilized, missile switches to full on-board homing.
[Mode 1] Active Radar Homing (GPS Initiated) Same as the above homing #1, except it uses a GPS Coordinates from Text Panel instead of pointing at target.
[Mode 2] Semi-Active Radar Homing Similar to method #1, except that the lock-on beam is traced from the launching ship to target instead of from missile to target.
[Mode 3] Camera Or Turret TV Guided Use the ship's Camera or Turret to TV guide the missile.
[Mode 4] GPS Cruise Homes in on the GPS Coordinates set by the Text Panel.
[Mode 5] Active Radar Homing (Camera Initiated) Fire and Forget homing mode. The ship's Camera or Turret will do the initial guidance and lock-on by aiming at the target.
[Mode 6] Active Radar Homing (Initial Camera Or Turret TV Guided With Lock-On) Fire and Forget homing mode. The ship's Camera or Turret will TV guide the missile until a lock-on is achieved via the Remote Control. Remote Control should be close to the Camera or Turret to prevent parallax error.
Required Setup
Setup is extremely simplified. Script automatically detects everything, from which direction is the missile facing, to whether drift is required. Just build your missile anyway you want it, following a few rules listed below:
For Missile
1) A Programmable Block loaded with this script. 2) A Timer Block to loop this script. Timer block calls "TriggerNow" of itself for looping and calls Programmable Block Action "Run with default Argument". 3) At least one Remote Control. 4) At least one Gyroscope. 5) At least one Thruster. 6) Exactly one Merge Block for detaching missile from ship. 7) At least one Power Source.
- Make sure there is enough thrust to fly your missile. Put some thrusters for dampening missile when it is travelling horizontal to gravity.
- (Optional) A Sensor Block named R_SENSOR. When the sensor detects a target, it will ignore all current modes and chase that target instead.
- (Optional) A Sound Block named R_ALERT on your launching ship. This block will be played when the missile is locked.
For Launching Ship
For Homing Modes 0 and 2
A Remote Control named R_REMOTE. Ensure this block faces forward in the same direction as where you intend to aim your ship at the target.
For Homing Modes 1 and 4
A Text Panel named R_TARGET. This Text Panel contains GPS coordinates from any other sources.
For Homing Mode 3 and 5
A Camera or Turret named R_CAMERA. This Camera or Turret is used for guiding the missile (Can also be a Cockpit or any front facing block).
For Homing Mode 6
A Camera or Turret named R_CAMERA. This Camera or Turret is used for guiding the missile (Can also be a Cockpit or any front facing block). A Remote Control named R_REMOTE. If your R_CAMERA is a Turret, place this R_REMOTE as close to it as possible. Else ensure that it is facing the same direction as the R_CAMERA.
If P_WFT (waitForHomingTrigger) -OR- P_EMC (enableMissileCommand) Is Activated
A Text Panel named R_TARGET is required on top of the above (For Homing Modes 1 and 4, no additional Text Panel required. You only need one R_TARGET).
(Optional) Not Missile Marker
Name a block on your main launching ship as NOT_MISSILE (must be all caps), to prevent it from locking on to your ship and also prevent turning your ship into a missile due to detach failure.
How To Use
For Homing Modes 0 and 2
1) Trigger Timer Block of the missile to start the script. 2) Aim ship nose at target until missile responds and start homing to target.
For Homing Modes 1 and 4
1) Ensure Text Panel is populated with a GPS coordinate. This can be from any source such as another GFD lock-on scripts, Radar Mods and other target aquisition methods.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 10 yr ago.
Easy Radar Homing Script (Decommisioned) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2016-11-22, released 2016-11-22
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Easy Radar Homing Script (Decommisioned).
Run Easy Radar Homing Script (Decommisioned) on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorAlysius, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
