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NxLabs / Space Engineers

EconomyFactionsNamesHaveType

By kevmeup

EconomyFactionsNamesHaveType

EconomyFactionsNamesHaveType

Description

[UPDATED FOR ECONOMY 2] This mod adds a letter to the end of the Faction names for trading NPCs. This way just by knowing the name (before even discovering them) you can tell what they sell/trade.

Since Economy II, it also adds the station location to the end of the station name (o, p, s). This can save you from flying your space pod 1 hour back to earth to find out the station was on the surface (it still hurts).

This will only work on a fresh world as the faction names are generated when economy is enabled for the first time. You can even remove the mod once the change was applied.

Faction Types: B - Builder. Largest ship selection by far (~32 prefabs, everything from miners     to gunships). Sells few goods (welders, datapads, zone chips). Buys     components. Posts the most Repair and Salvage contracts. M - Miner. Sells ores and ingots across the full set, plus high-tier hand     drills. Buys ores and components. Posts the most Repair and Grid Hauling     contracts. T - Trader. Widest goods catalog: weapons, tools, components, ammo, bottled     gas, seeds, meals, zone chips. Buys ingots and high-end components. Posts     the most Courier Delivery and Acquisition contracts. Favors deep space. L - Military. Sells ammo, explosives, elite pistols, precise rifles, launchers.     ~9 combat-focused ships (gunships, strike craft, corvettes). Posts the most     Hunt and PvE Pirate Bounty contracts, plus high-risk couriers. P - Pirate. Sells ammo, explosives, mid-tier weapons. ~9 pirate-variant ships.     Posts the most Salvage contracts and is the only faction that puts bounties     on lawful traders. Won't sell oxygen.

All stations sell hydrogen and oxygen in economy update (except Pirates - no O2).

Station Types: O is Orbital stations P is planet stations S is for space stations

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ALSO AVAILABLE ON STEAM: EconomyFactionsNamesHaveType

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