About Epstein Drive - Functional Version
From Steam WorkshopRe-upload of another mod with additional script. Originally created by 🍄 and Vlack. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=841831581&searchtext=Epstein]Original Mod here. This…
Re-upload of another mod with additional script. Originally created by 🍄 and Vlack. Original Mod here.
This version provides 70.0 MN of thrust and requires both electricity and hydrogen. Up side to this is there are no custom components. Instead you can build them with what you already have.
The thruster will burn hydrogen at a 30x efficiency rating, while the core will use electricity. At full burn you will require one large ship large reactor running at full power. Or 300MW of power. While idle the core will use 100MW of power. So turn it off when not moving. When you turn off the core, any attached thrusters will stop functioning as well.
The core now holds a small amount of hydrogen in it, as it is now a Hydrogen tank, and not just a conveyor.
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Latest Update Notes
Because sometime I feel like oversharing. [/td][/tr]
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Jun 20 @ 7:02pm
Ok, I think I am done refitting it for now.
First off the efficiency setting are a mess in SE, since thrusters share their resource usage. So I have removed efficiency, and just set the amount of hydrogen it needs via the power setting. (Which is apparently how you alter that.)
New balance is:
- Power required reduced to 300MW.
- Hydrogen used increased to 3MW. (Large ship large hydrogen thruster use 10MW)[/list]
- This puts the thrust to power ratio at roughly 1/2 the power needed for enough equivalent thrust from ions.
- It also has roughly 10 times the thrust of a large hydrogen thruster, and burns 1/3 as much. Making it 30 times as
- efficient in that aspect.
- So math:[code]
- 1/30 = 0.03
- 1/2 = 0.5
- 0.53
- 1 / 0.53 = 1.89[/code]
- This system puts the combination of electric and hydrogen through the epstein at 89% more efficient resource wise than any other combination of vanilla thrusters. It also takes up much less surface area.
- This is truely befitting of the Epstein Drive from The Expanse.
- PS: I also made the subcategory for the Epstein drive functional again.
- [/td][/tr]
- [tr][td]
- [h1]Jun 20 @ 12:50am[/h1]
- [list][*]Engine damage distance reduced from 75 blocks to 30 blocks behind the engine. This should help keep it from being a weapon.
- Idle, hydrogen burn reduced drastically.
- Active hydrogen burn reduced.[/list]
- [/td][/tr]
- [tr][td]
- [h1]Jun 19 @ 8:51pm[/h1]
- [list][*]Cone now relentlessly shuts down if there is not a core attached to it.
- Update trigger set for grid update.[/list]
- [/td][/tr][/table]
- The fix for the other Epstein mods:
- Just rename CubeBlocks.SBC to CubeBlocks.sbc. That simple. SE is now execing file extensions with case-sensitivity.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 8 yr ago.
Epstein Drive - Functional Version on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2018-06-20, released 2018-06-20
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Epstein Drive - Functional Version.
Run Epstein Drive - Functional Version on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorDondelium, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
