About [Fixed] rearth's Advanced Combat Systems
From Steam WorkshopThis Mod adds several new Blocks and Mechanics to the game. When manually aiming with a single Turret, all other turrets on the grid will also try to target the point you are currently targeting,…
This Mod adds several new Blocks and Mechanics to the game.
When manually aiming with a single Turret, all other turrets on the grid will also try to target the point you are currently targeting, allowing you to carefully attack specific points with the firepower of your whole ship, not just a single turret. When you fire the turret you're controlling, all other turrets will fire too.
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There also is a new Cockpit and Control Station for large and small Grids, which enable you to aim with all your turrets at once while in 3rd person view of the ship. (Watch the Video to understand how this works). Hold down the alt-key to aim with all your turrets while in the ship control block.
A small and large grid plasma turret has also been added. If you don't want a turret to aim synchonized with other turrets, add the word "exclude" to its name, and the mod will simply ignore it.
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Of course, manually targeting all turrets while in battle may be less efficient than just letting the computer control them, but its much more fun and allows to pick off specific targets.
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Another new thing are the Guided Missiles and the Silos to launch them. They can be launched either while controlling a turret and pressing the right mouse button (---currently disabled---) or while sitting in one of the new Controllers and pressing right mouse button. They will always target the grid you are currently targeting, and will follow the ship if it moves.
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Groups: Both the Turret Controller block as well as the Turrets themselfes need to select a control group in the terminal. They will only control turrets in that control group.
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Multiplayer works according to the comments, but i havent got the chance to test it myself, but im working on it. The targeting should work with all kinds of turrets, including turrets from other mods, but rotor turrets don't work.
Also make sure to check out AutoMcDonough's Fighter Gunner Cockpit at https://steamcommunity.com/sharedfiles/filedetails/?id=1379837654. It also works as control station for this mod
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Future Plans: - Fix issues with missing particles - Use another cursor texture for aiming - Add support for rotor turrets
Check out the Slim Edition at https://steamcommunity.com/sharedfiles/filedetails/?id=1479506454 if you do not want to use the Plasma Turrets.
Knows Problems: - Idle Rotation can cause problems with some Turrets, turn it off if Turrets don't properly rotate
Highlights
From source dataFootprint
A 436 MB download, rated a light load on a server.
Last update
Its author last shipped an update 7 yr ago.
[Fixed] rearth's Advanced Combat Systems on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2019-11-15, released 2019-11-15, 436 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [Fixed] rearth's Advanced Combat Systems.
Run [Fixed] rearth's Advanced Combat Systems on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Space Engineers
- File size
- 436 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authorrearth, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
