Source-checkedTechnology & automation

Flak Cannon - Area Denial System [DX11]

by SigmaStrain · for Space Engineers

UPDATE 09JAN16: ---------------------------------------------------------------------------------------------------------------------------------------------- Added support for DX11. Turrets are…

18KDownloads
11 yr agoLast updated
Steam WorkshopSource

About Flak Cannon - Area Denial System [DX11]

From Steam Workshop

UPDATE 09JAN16: ---------------------------------------------------------------------------------------------------------------------------------------------- Added support for DX11. Turrets are…

UPDATE 09JAN16: ---------------------------------------------------------------------------------------------------------------------------------------------- Added support for DX11. Turrets are broken. Still trying to pinpoint the exact cause of this bug. Expect an update soon. Let me know how the mod plays.

UPDATE 02APR15: ---------------------------------------------------------------------------------------------------------------------------------------------- Increased field depth of all weapon variants. Mine fields are denser with 3 more mine layers to traverse. Scaled the damage of the turreted Scatter Shot back a tad as the increased field depth also increased its rate of fire. Weapon should be even more formiddable at close range ( < 300 meters). Make sure to keep your distance to avoid the mines!

Changed the name of "Flack Cannon - ADS Turret" to "Flack Turret - Mines" Changed the name of "Flack Cannon Turret Scatter Shot" to "Flack Turret - Scatter Shot"

Let me know how you guys like the new update.

Note: If you don't see any difference in the mine fields, make sure to completely exit the game/reload your save. The game doesn't reload certain properties with a game reload. ----------------------------------------------------------------------------------------------------------------------------------------------

UPDATE 01APR15: ---------------------------------------------------------------------------------------------------------------------------------------------- -Added a new turret "Flak Cannon Turret Type 2" this new turret fires Scatter Shot ammo as its primary. Scaled the damage of Turret Scatter Shot ammo back as it proved to be way too powerful during tests. Current version is still very formidable but doesn't one-shot heavily armored ships. Let me know what you guys think. ----------------------------------------------------------------------------------------------------------------------------------------------

UPDATE 31MAR15: ---------------------------------------------------------------------------------------------------------------------------------------------- Added Turrets. Added two new ammo types for turrets: Flak Turret Mines and Flak Turret Scatter Shot. Both function the same as the previous two ammo types but with scaled back damage for balancing purposes.

Turrets have ammo, magazines, are re-colorable, and are survival ready. They, along with the flak cannons are conveyor ready as well.

Added Build Progress models for Flak Cannon - Mirror as well.

Changed the name of the second Flak Cannon Firing mode to Flak Cannon Scatter Shot.

Enjoy. ---------------------------------------------------------------------------------------------------------------------------------------------- A Flak Cannon. Production costs are 2.5 times that of a standard missile launcher. Has two firing modes: Mines and Scatter Shot.

Mines: Deploys mines in a pattern up to a 300m radius from the weapon. Mines are highly explosive. They are perfect for destroying incoming enemy armaments/ships. Deploy with extreme prejudice.

Scatter Shot: Fires a "Shotgun blast" of explosive shells. Range is 300-1100 meters. This firing mode has a sweet spot. Any closer than 300 meters and not all rounds will impact the target. This is due to the design of the weapon. Any further than 1100m and the rounds will also not impact. By design this is a "middle range" sort of weapon. Pretty effective at "carpet bombing" a ship or station.

My design philosophy is to achieve a sort of balance between material costs and damage output. Due to the high cost of this weapon, It makes sense to me that it should do a high amount of damage without being too OP. Let me know how you all think it balances out.

Survival Capable. Fully Re-colorable.

All sounds, textures, models, and everything else were made by me. Enjoy.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 11 yr ago.

Flak Cannon - Area Denial System [DX11] on Nxeon

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One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2016-01-09, released 2016-01-09

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Flak Cannon - Area Denial System [DX11].

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Technology & automation

Machines, power, logistics and automation.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorSigmaStrain, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Flak Cannon - Area Denial System [DX11], answered

Generated from the mod’s own source data.

Is it free?

Yes. Flak Cannon - Area Denial System [DX11] is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Flak Cannon - Area Denial System [DX11] from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

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