About Formation System - Leader
From Steam WorkshopNote: This project has been abandoned and will no longer receive updates. This is the leader script for my formation system. These scripts together allow you to set a ship to follow another in a…
Note: This project has been abandoned and will no longer receive updates.
This is the leader script for my formation system. These scripts together allow you to set a ship to follow another in a specific position relative to the leader.
For best performance, the follower ships should have the same or more maneuverability than the leader ship.
Requirements
A remote control block on both the follower ship and the leader ship that points forward. A radio antenna on both the follower ship and the leader ship. Thrusters in all directions and enough fuel/power for all the thrusters. Read the settings in the scripts.
Commands
Commands can be run in the follower script argument box or you can transmit a command to the system by using the leader script argument box. <id> - Replace this with the follower id that you want to transmit to, no brackets are required in the command. You can leave this blank to transmit to all followers, or use the id of a specific follower.
- <id>:setoffset;x;y;z - sets the offset variable to this value
- <id>:addoffset;x;y;z - adds these values to the current offset
- <id>:stop - stops the script and releases control to you
- <id>:start - starts the script after a stop command
- <id>:starthere - starts the script and sets the offset to the current position.
- <id>:reset - resets the offset and the default configuration to the default offset.
- <id>:clear - forces the script to forget a previous leader when calculateMissingTicks is true
- <id>:save(;name) - saves the offset to the specified configuration.
- <id>:savehere(;name) - saves the current position to the specified configuration.
- <id>:load;name - loads the offset from the configuration
- scan - scans forward using cameras to set which ship is the leader ship
- find;name - scans the sensors using ship name to set which ship is the leader ship (Requires the target ship to be an ally)
- stop - stops the script from broadcasting leader data
- start - resumes broadcasting data after a stop command
- reset - sets the leader ship to be the current ship (if allowFollowSelf is enabled)
Follower Scripts
Flight Follower Rover Follower
Source Code https://github.com/austinvaness/FormationSystem/tree/master/FormationFlightLeader
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 7 yr ago.
Formation System - Leader on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2019-12-22, released 2019-12-22
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Formation System - Leader.
Run Formation System - Leader on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Authoravaness, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
