About FunLightning
From Steam WorkshopFun Lightning! Ever wished that lightning would shut off blocks on a grid? Or maybe depower a grid completely? How about decreasing (or increasing) the damage and radius? Maybe you want a bunch of…
Fun Lightning!
Ever wished that lightning would shut off blocks on a grid? Or maybe depower a grid completely? How about decreasing (or increasing) the damage and radius? Maybe you want a bunch of damage on grids, but for players to be unharmed?
Well now you can make lightning fun too!
Compatible with the Defense Shields and Nebula mods.
Config Location:
AppData\Roaming\SpaceEngineers\Saves\Player ID Number\SaveGame name\Storage\3046477519.sbm_FunLightning\Lightning.cfg
Config Options:
Note that shutting off grid power grabs active power producing blocks and shuts them off. If KillGridPower = true, those power producers will fall under the grid depower time and restore grid power options, _NOT_ the regular block options.
DamageMultiplier - Multiplier for damage (note the admin "Create Lightning" does zero damage!). This multiplies the Damage value from your WeatherEffects.sbc. Most lightning has a value of "1" so a multiplier of 200 would destroy 2 steel plates. Set to zero to eliminate grid damage RadiusMultiplier - Applies to area to damage/depower blocks, look for grids, and check for characters. Default radius is 1m, unless modified by a custom WeatherEffects.sbc CharacterDamage - Flat value of amount of damage to apply to characters caught in lightning (survival only!). Set to zero to eliminate character damage
KillGridPower - Turns off grid (similar to pressing Y) GridDepowerTimeSeconds - Time in ticks to forcibly keep grid turned off. 0 disables this option RestoreGridPower - Turn grid back on after depower time elapses
TurnOffBlocks - Turn off blocks based on options below CheckBlocksInRadius - Only checks blocks inside the radius. If false checks all functional blocks on grid BlockDepowerTimeSeconds - Time in ticks to forcibly keep blocks depowered. 0 disables this option BlockTurnOffChance - Chance to turn off block, 0-1 as a percent RestoreBlockPower - Turn blocks back on after depower time elapses DecoysBlockEffects - If true, lightning that hits a decoy or antenna will not depower the grid or blocks, and only the decoy or antenna will be damaged
Defense Shields specific options- ShieldsBlockDamage - Determines if shields block damage (if block is inside the shield) ShieldsStopBlockDepower - Determines if shields stop blocks from being depowered (if block is inside the shield) ShieldsStopGridDepower - Determines if a whole grid is protected from being depowered if a shield is present and online. Note that power producers outside the shield could still be depowered, depending on the option above
Discord: Other Projects -> bd-stuff at https://discord.gg/tXtpNwX8bf
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 32d ago.
FunLightning on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-02, released 2026-10-02
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of FunLightning.
Run FunLightning on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-11Open ↗
- ✓AuthorBDCarrillo, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
