About Guardian Titanfall Mech (Vanilla, No Scripts, No DLC)
From Steam WorkshopFixed the walking clock, long story short the new hitboxes also change for sensors and i had to tweak the main clock. Very short video of the mech in action (earlier version with vector thrust, this…
Fixed the walking clock, long story short the new hitboxes also change for sensors and i had to tweak the main clock.
Very short video of the mech in action (earlier version with vector thrust, this was cut because it was a script): https://streamable.com/ap7zzq
Disclaimer: things die when you drop them from orbit. feel free to add a parachute
This is probably my most complicated project yet, while it may not have that many blocks, its timer logic is quite confusing. It has 31 timers that reference each other and should™ prevent the whole thing bugging up in weird positions. It has a ton of functions to make it as similar to a titan as possible, including a gundraw animation, lifting the pilot to the cockpit, shoulder mounted rockets and strafing.
CONTROLS: 1: Strafe left (needs to walk beforehand) 2: Start/Stop walking 3: Strafe right (needs to walk beforehand) 4: Launch Missile 5: Select gatling guns 6: Draw/Stash gun (needs to stand still), will unlock the hip joints when standing still so you can aim up and down 7: Eye camera for true first person view 8: Hover mode, some upwards thrust to get over obstacles
To embark: While gun is stashed hop onto the left hand and press the button on the right arm, it will lift you to the cockpit
I hopefully foolproofed the entire system by locking certain modes when others are on. this may also render the mech broken when even a single timer is dented, so if you wanna battle with this thing i suggest you use a shield mod as a healthbar substitute.
The gun can be modified as long as you add rotorheads where they were before, or else it will just drop the gun when unholstering.
Its also completely script free, again featuring a sensor based clock.
Known problems: its a little heavy and the rotors sometimes struggle with that, it can stumble from time to time, but it should be fine. the strafe goes more diagonal and is best used as a way to catch sidewards momentum when turning fast to prevent toppling. If you aim up particularly far, the legs could fall forwards, to fix that just start and stop walking, that will lock the hips briefly and reset your stance.
Anyways. im abandoning this project because hinges came out and they are ultimately better for building mechs, and i couldnt be asked to refit the entire thing with the hinges.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
Guardian Titanfall Mech (Vanilla, No Scripts, No DLC) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2020-08-16, released 2020-08-16
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Guardian Titanfall Mech (Vanilla, No Scripts, No DLC).
Run Guardian Titanfall Mech (Vanilla, No Scripts, No DLC) on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorBruce LeedleLeedleLeedleLee, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
