About Helmet - 3D HUD and reflective glass
From Steam WorkshopThis mod makes your first person view a bit more immersive with a reflective glass overlay, helmet-shaped edge blur and a 3D HUD which indicates health, energy, oxygen and if you're broadcasting or…
This mod makes your first person view a bit more immersive with a reflective glass overlay, helmet-shaped edge blur and a 3D HUD which indicates health, energy, oxygen and if you're broadcasting or not.
It only works in first person view and it works when you're inside cockpits and passenger seats too. Taking your helmet off with J will also remove this glass helmet.
Each player can customize and even turn it off entirely if they don't like/want it. The settings are also saved locally for clients so their settings will work for any server that has this mod.
Type /helmet in the chat to see available chat commands, so far there are:
- /helmet hud scale <number> - where <number> can be any number between -1.0 and 1.0.
- These scales adjust the size of the overlay and HUD independently.
- Default scales are 0 which are set for FOV 60 (which is the game default), for FOV 90 I recommend 0.65 for both, but of course you're free to use whatever values you like.
- /helmet on or /helmet off - effectively turns this mod on or off.
- /helmet hud on or /helmet hud off - turns the HUD component on or off
- /helmet reload - reloads the config.
- /helmet for fov [number] - number is optional, auto-adjusts the settings for your FOV or the specified FOV.
- /helmet glass <on/off> - toggles the reflective glass
- /helmet lcd <on/off> - toggles the LCD
Advanced configuration
The config has some settings that can be edited manually in the file, go to %appdata%/SpaceEngineers/Storage/428842256.sbm_Helmet/helmet.cfg and edit whatever you want, if the game is still running you can use /helmet reload to reload the config without needing to restart.
The mod will keep saying to type /helmet each minute until the player does, this was done because players can miss the first chat message due to long loading or respawn loading screens. Once the player types /helmet once it will be saved in the config and it will never bother them again.
HUD LCD
If you turn off the vanilla HUD a display panel will show up at the bottom with some information. Additionally the LCD's borders takes the color of your astronaut. On the left side of the panel you have character or ship information, while the right side depends on the context.
As a character, if you have a welder/grinder it will show a quick build status of the selected block. Holding a gun will show your remaining ammo and selected ammo type (if more than one).
But while in a ship the right side of the LCD shows relevant information depending on what weapon/tool you have selected.
You can also show additional info per ship by adding some words to the cockpit's name, just experiment and you'll see what I mean, add any/all of these words in a cockpit's name: cargo, hydrogen, oxygen. This ship-cockpit-tag thing is experimental, let me know what you think and what you'd like to see improved or added upon.
You can customize more stuff for the LCD in the config.
Known issues
- Can't weld projectors with helmet down (not fixable on my end without removal of the glass&vignette); - HUD elements are affected by shadows and get dimmer, no idea how to fix this so far, if it's even fixable. - The black part of the helmet appears under flares and glass for some reason; - Show grid pivot shows on the HUD elements too; - HUD and vignette/glass clipping at various FOV values or settings (this kinda needs a rework to fix); - The overlay objects cast shadows (most noticeable on the LCD with flashlight on), not fixable yet. (Currently a non-issue because the headlamp light was moved up);
Fixed old issues
- (game issue got fixed) [spoiler]The HUD marker ghost LCD is not transparent anymore due to a game issue with LCDs being unable to be transparent;[/spoiler] - (worked around it) [spoiler]Can't interact with blocks through the helmet glass (same with game's projections).[/spoiler] - (worked around it) [spoiler]Helmet vignette no longer exists because the texture is being ignored or something, I dunno.[/spoiler] - [spoiler]Reflections are boosted significantly for some reason and impossible to completely disable.[/spoiler] - (game has a way to do that now) [spoiler]The 3D HUD is affected by shadows since there's no way to make glass emissive again.[/spoiler] - (game issue got fixed) [spoiler]The bottom display screen refuses to move from 0,0,0 world coordinates.[/spoiler] - (Got fixed by the game) [spoiler]Status bars and vignette are currently invisible due to custom glass materials being broken for mods.[/spoiler] - (Workaround) [spoiler]On a player-hosted server when the host puts on their helmet, the helmet object will appear for all clients as a physical object but not for the host.[/spoiler] - (Fixed) [spoiler]Because of the perspective the gravity indicator looks a bit inaccurate[/spoiler] - (FIxed by the game) [spoiler]Spiders hitting the character with helmet on will crash the game (avoidable by turning it off, taking the helmet off or using 3rd person when you see spiders)[/spoiler] - (Fixed since SE v01.080) [spoiler]Render Interpolation causes the HUD to freak out (disable it in video settings or disable the HUD using /helmet hud off)[/spoiler]; - (Fixed by detecting FOV when no config is found) [spoiler]Can't know the player's FOV so I can't automatically adjust for that, you must use /helmet scale;[/spoiler] - (Fixed by game v01.137) [spoiler]Glass reflections get brighter when you move forward faster than 6m/s, no idea what's going on with that;[/spoiler]
Highlights
From source dataFootprint
A 4 MB download, rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
Helmet - 3D HUD and reflective glass on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2020-11-30, released 2020-11-30, 4 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Helmet - 3D HUD and reflective glass.
Run Helmet - 3D HUD and reflective glass on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Space Engineers
- File size
- 4 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorDigi, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
