Source-checkedWeapons, items & crafting

High Velocity Weapons MK IV [DEPRECATED] Please Switch to VI

by Puppyherm Boi-Boobers Apocalypse · for Space Engineers

READ THIS Please use this version of my mod https://steamcommunity.com/sharedfiles/filedetails/?id=2626592284 For some reason steam won't let me update this version from my new computer, this new…

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7 yr agoLast updated
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About High Velocity Weapons MK IV [DEPRECATED] Please Switch to VI

From Steam Workshop

READ THIS Please use this version of my mod https://steamcommunity.com/sharedfiles/filedetails/?id=2626592284 For some reason steam won't let me update this version from my new computer, this new…

READ THIS Please use this version of my mod https://steamcommunity.com/sharedfiles/filedetails/?id=2626592284 For some reason steam won't let me update this version from my new computer, this new version is in progress but works with all of the new weapons and parts and is mostly complete covering everything MK IV Covered plus all the new content.

Alpha 1.34.Q (ECONOMY Edition) I didn't like how the base game weapons were trash, so I spent <s>months</s> years reading and researching to make them realistic. This is now over four years of work.

Realistic weapons, velocities, a variety of ammunitions per gun, a few new version of some for some tactical variety. For that real knife fight in a phone booth feel. Get ready to die a lot and be rewarded for pragmatic planning. I highly recommend a speed mod (Speed of Light mod) as well, as this is not designed for vanilla flight speeds.

I've added updates to allow everything to work with the new Economy update (I think) and hopefully increase the reward for combat related contracts to make them worth the effort.

Send videos and screenshots! The images for the mod are very out of date!

Current Stats of things Small Ship Gatling gun, RoF 3'000, 16 Milliradians, 4.6 km max range, uses 25x184mm APTI, NATO/ODKB types for tracers Light Gatling Gun (Smol ship only) RoF 2'000, 21.55 Milliradians, 2 km Range, uses 14.5x114mm APTI, NATO only tracers (for now)

Small Gatling Turret, RoF 800, ~5 Milliradians, 2 km max unassisted lock range, 25x184mm APTI, NATO/ODKB Large Ship Gatling turret, RoF 4'200, 8 Milliradians, 2 km max unassisted lock range, 25x184mm APTI, NATO/ODKB

Sentry Guns, Light, RoF 1'100, 5.33 Milliradians, 1 km max unassisted lock range, 5.7x30mm NATO Standard, RoF 800, 4.44 Milliradians, 1 km max unassisted lock range, 5.56x45mm NATO Heavy, RoF 450, 4.44 Milliradians, 1 km max unassisted lock range, 14.5x114mm APTI, NATO

Large ship launchers use 254mm munitions Small ship launchers use 165mm munitions

Individual Firearms use 5.56x45 for standard automatic rifle and the ultimate version, 11x40 for the precise variant and 5.7x30 for the rapid variant. 5.7x30 ammunition that the rapid rifle and light sentry gun both use does greatly diminished damage to structures for use defensively on board ships or in bases to reduce collateral, or if you're storming a ship and wish to preserve it but kill the crew.

Light armour now only takes 30% damage from general sources Heavy armour only takes 30% but has about 10-20x health depending on the block (Large blocks usually have more) Blast doors only take 33% but also have more health, again they use more material and health is dictated by material used. So while steel plates have generally gotten a lot lighter and cheaper I tried to keep heavy things heavy but also break when you smash them together at 5km/s

Component update! Steel plates now weigh significantly less, based off of meteoric iron, turned to stainless steel sheets x6 the width of a small block. I've had issues with changing up the steel plates required to make each block in the past so I'll leave that current balance alone for now, but expect to see all of your designs be much lighter. They also require proportionally less material to make!

The reasoning was to make fighters and missiles weigh a reasonable amount, but this will also help your space ships overall Delta-V as well and improve instantanious thrust accross the board. (Technically vanadium chromium steel, we're using cobalt rich iron for density.)

Sensor blocks have their max range extended to 50 kilometers to work with radar, sensor, and targeting mods that utilize sensors. Do note, if you set the sensor box to very large dimensions along all axis' and set it to detect voxels like meteors it will very likely crash your game.

Turrets now have a burst round count and a delay between firing much more in line with reality, and also helps with ammo consumption. It's still being fiddled with, but now those gatling turrets are both defeatable, and very deadly at the same time.

Patchnotes for MK IV There was some blocktest stuff left in by accident, namely gravity generators had their cap set to 200G's, this has been removed. If there's any demand for it I'll make it a separate mod. Sensor blocks are unchanged from previous editions but are now in the description. *(new) recoil has again been reduced for cannons, because we can't tell what actual internal unit of measurement keen used is.

I'll be looking into once again reintegrating OKI weapons into the mod as well as releasing stand alone versions of other mods changed for compatibility with HVW as the authors allow me to release them.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 7 yr ago.

High Velocity Weapons MK IV [DEPRECATED] Please Switch to VI on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2019-09-03, released 2019-09-03

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of High Velocity Weapons MK IV [DEPRECATED] Please Switch to VI.

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorPuppyherm Boi-Boobers Apocalypse, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

High Velocity Weapons MK IV [DEPRECATED] Please Switch to VI, answered

Generated from the mod’s own source data.

Is it free?

Yes. High Velocity Weapons MK IV [DEPRECATED] Please Switch to VI is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download High Velocity Weapons MK IV [DEPRECATED] Please Switch to VI from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

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