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NxLabs / Space Engineers

High Velocity Weapons VI

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High Velocity Weapons VI

Description

See https://steamcommunity.com/sharedfiles/filedetails/?id=2626592284&tscn=1646833819 for a more up to date description - This is a vanilla overhaul, but contains no scripts it should pose no danger to install or uninstall at any time.

The basic run down is this. I have changed every single weapon, projectile, ammo, and armor block in the game, many more structural blocks and most components to bring ship masses into a more realistic frame, and have them be sturdier to things that should not bother them. Conversely unarmored unprotected components will be quite vulnerable to even gatling guns and autocannons.

Engagement ranges can be at much greater length and a few stray rounds can ruin a fighter or drone in an instant, artillery, railguns and cannons can reach out tens of kilometres. Explosive danger zones are many meters wide and even near misses can cripple ground vehicles.

Armor plates are invaluable, and since steel plates are much thinner, significantly cheaper and take up less space because of it, you shouldn't be shy about using mixes of light and heavy armor, and the new armor plates as they add not just their health but damage resistance as well to vulnerable components.

Exact stats can be found in game on each weapon's tool tips as they're subject to frequent change while I test SE's new limits after the Warfare updates. The AI aiming seems much more capable at greater ranges now that it could never do before and I'm going to push this to max. To compensate, sensor ranges can also go up to max render range (50 km) to work with the various radar scripts out there, as well any scripts that utilize turret based radar can also use the new greater distances to keep you informed when combat reaches beyond visual range.

For best performance I urge you to install some kind of speed uncapping mod, I personally use Speed of Light but anything that puts your max speed at 3-5 km/s or over will suffice. Otherwise your experience might be entirely different from how I designed this mod and it will be very difficult if not impossible to dodge the projectiles traveling at many hundreds and thousands of meters per second and you may find yourself in a hailstorm of hundreds of thousands of bullets and missiles for entirely too long.

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