About [HS] CEU Anaconda Heavy Destroyer [HDST]
From Steam WorkshopNo Mods, No DLC. No Subgrids, Survival Ready. Includes Scripts Ship Details Class: Anaconda Type: Heavy Destroyer Role: Direct Defence Environment: Space Only Crew: 8 Details Mass: 7,014,455Kg Block…
No Mods, No DLC. No Subgrids, Survival Ready. Includes Scripts
Ship Details
Class: Anaconda Type: Heavy Destroyer Role: Direct Defence Environment: Space Only Crew: 8
Details
- Mass: 7,014,455Kg
- Block Count: 5,353
- PCU: 52,952
- Grids: 1
- Length: 160m
- Width: 77.5m
- Height: 37.5m
- Maximum Forward Acceleration: 15.5m/s/s
Weapon & Support Systems
- 18 x Gatling Turrets
- 44 x Missile Turrets
- Self Repairing ECM/Thrusters/Turrets
- 8 x Jump Drive
- 1 x Survival Kit
- 1 x Medical Room
- 1 x Maintenance Projector
- O2/H2 System (12 x Large Hydrogen Tank, 6 x Small Hydrogen Tank, 4 x Oxygen Tank, 10 x Generator)
- Pressurised Interior with Airlock
- Antenna and Remote Control
Role
DIRECT DEFENCE These ships are designed to hold the line against other CQB orientated ships. They will often have heavy armour and multiple turrets, as well as an ECM system and self-repair.
Description
The Anaconda Heavy Destroyer is a well armoured warship with self repair welders covering most of it's turrets, thrusters and ECM system. It is heavily armed with the same two turrets we've had for six damn years. The Anaconda has good manueverability and is relatively fast, although it will be beaten in acceleration by gravity drives that haven't been balanced against thrusters at all in six damn years.
The Anaconda is a single grid build that does not feature rotor turrets, Player Made Weapons or anything fun because projectors still do not project subgrids after six damn years and I can not bring myself to explain this to another new player.
Inside the ship there are Cryopods for 8 crewmembers. These are completely pointless as the game cannot handle more than a few players in MP without sh*tting itself. Players can improve the crew quarters by purchasing DLC, because poor KSWH can not afford to make a proper game as they have only sold four million copies of SE, had a successful Xbox launch, funded an AI research program and bought a large orange building.
Good luck trying to keep track of ammo and cargo as I haven't installed MMaster's excellent Auto-LCD script and there is still no good in-game inventory management after six damn years.
I think the conveyor system works, but there is no simple in-game way to check this because the UI is from the nineties. I can't be bothered to do a proper job. Kinda like when Keen introduced an upgrade system complete with demonstration upgrade modules and then did f*ck all else with the idea...
Or the time Keen introduced a few planets into the game and then put them in random places instead of expanding toward a replica of the solar system...
Or the time Keen made a cannon turret mod and then never bothered to add it or any other weapons to the game...
Or the time Keen gave us an economy system that can be easily exploited for millions of space credits...
Or the time Keen added workshop ships to the base game with game breaking amounts of resources and no quality control...
Or the time Keen added substandard NPCs with AI and pathfinding that would have been considered bad twenty years ago, and then did f*ck all to improve or expand them...
Or the many times Keen has pushed an update with minimal quality control...
Or the time...
F*ck it, the Anaconda Heavy Destroyer, a turret brick, because that's basically the only thing guaranteed to work in this glorified screenshot generator/half-arsed technical demonstration. What a waste.
Enjoy!
Instructions
Use the CQB Toggle on the toolbar of the main control station to activate welders and projector.
Notes
I ain't gonna work on Marek's farm no more...
This is the last Hyperion Systems build in Space Engineers. I'd like to thank my friends, followers and the whole SE community all for your support over the past five years. You guys are what keeps this sh*t flying. For future Hyperion Systems builds, please check out Starship Evo and other space based block building games.
The Dragon and Sphinx Battlecruisers are postponed indefinitely. I might release the SIM stuff I have built. There are no YMC builds currently underway.
All scripts by Whiplash141, pillar of the community and absolute legend.
Technical specification produced using spaceengineerspraisal.net. Check it out, it's the most useful SE tool since SEToolbox... Which doesn't work because Keen broke it and haven't replaced it with a first party alternative.
I try to make all my ships suitable for use in survival, if you use my ships and find a bug/problem, let me know. I'm not going to do anything about it mind you. I'm done here.
Please refer all questions on how to actually play Space Engineers to Google.com... Because there is no decent game documentation after six...
damn...
years!
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
[HS] CEU Anaconda Heavy Destroyer [HDST] on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2020-07-06, released 2020-07-06
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [HS] CEU Anaconda Heavy Destroyer [HDST].
Run [HS] CEU Anaconda Heavy Destroyer [HDST] on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Author5URG3, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
