About [HS] CEU Direwolf Frigate [HKFRG]
From Steam WorkshopNo Mods, Survival Capable. https://thumbs.gfycat.com/UnconsciousRigidLeopardseal-size_restricted.gif Ship Details Class: Direwolf Type: Fast Frigate Role: Fast Attack, Hunter Killer Environment:…
No Mods, Survival Capable.
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Ship Details
Class: Direwolf Type: Fast Frigate Role: Fast Attack, Hunter Killer Environment: Space Crew: 6
Details
- Mass: 2,521,802Kg
- Block Count: 2,583 Large, 1248 Small
- PCU: 38,624 (Fully Loaded)
- Length: 132.m
- Width: 97.5m
- Height: 27.5m
- Maximum Forward Acceleration: 18.9m/s/s
Weapon & Support Systems
- 3 x Auto Tracking Twin Rocket Launcher Turrets
- 4 x Auto Tracking Quad Gatling Gun Turrets
- 4 x Gatling Turrets
- 2 x Missile Turrets (Designators)
- 13 x CIWS Turrets
- 3 x Designator Turrets
- 6 x Optically Guided Missile Launchers
- 1 x Decoy Launcher
- 1 x Ship Computer
- 1 x Assembler
- 1 x Medical Room
- 1 x Repair Projector
- O2/H2 System (1 x Hydrogen Tank, 4 x Oxygen Tank, 8 x Generator)
- 2 x Jump Drive (Max Range: 1,777Km)
Description
The Direwolf is a fast, well armed but lightly armoured frigate designed to engage and destroy priority targets within enemy fleets. Using its six missile launchers, the Direwolf can rain down destruction from afar, before quickly closing in on its target to finish it off in a flyby attack using its three auto tracking rocket launcher turrets. The Direwolf in also exceptionally capable of defending large vessels from small ships using its four quad Gatling turrets and heavy point defence. The Direwolf has been classed as a Fast Frigate, heavier than a corvette and sporting a medical room and basic fabrication facilities, but lacking the armour and defence of a Hyperion Systems frigate.
Instructions
The Direwolf's systems are controlled using the Port and Starboard Control seats in the CIC. This can be found on the upper level of the room with the gyroscopes and gravity generator.
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PORT CONTROL SEAT - PILOT
Decoy Launcher
- Decoy Launcher controls are on page two of the toolbar
- Decoy launcher uses the ships onboard gravity to function, so don't turn it off
- Use Activation Toggle (7) to activate the launcher and open the door
- Use Decoy Launcher Start Timer (8) to build and launch decoy
- Use Automatic Timer (9) to start automatic launching of decoys
- After use, use Activation Toggle to Close door and deactivate system. Please ensure the launcher is clear of decoys before doing so.
Optically Guided Missile Launchers
- Guided Missile Launcher controls are on page one of the toolbar
- Guided missiles are built and fired in salvos of three, port and starboard.
- Use Port/Starboard Reload Start (1/2) to reload the respective missiles
- Use Port/Starboard Launch (4/5) to fire the respective salvo
- Use Targetting Camera (3) to aim, the missiles will follow the camera's trajectory
- Use Gyro Power Controls (7/8) to allow for more precise aiming
“Turn and Burn”
- In order to decelerate quickly, the Direwolf can use it's powerful rear thrust to slow its speed by performing an automatic manoeuvre known as a “turn and burn”.
- To use this manoeuvre, use the Turn and Burn Programmable Block (6, Page 1)
Other Controls
- Use Running Lights (9, Page 1) to switch running lights on and off
- Use Jump Drive controls (1-6, Page 2) to facilitate recharging and double jumping
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STARBOARD CONTROL SEAT – GUNNER
Designators
- The Direwolf is equipped with seven rotor turrets, three twin rocket launchers and four quad gatling turrets. These turret are controlled by AI turrets called Designators. The designators are critical to the function of the rotor turrets.
- Designator controls are on page one of the toolbar
- Use Quad Gatling (1) and Twin Rocket (2) Designator Power to switch turrets on and off
- Use Designator controls (3-9) to manually control the designators.
Other Controls
- Use Gatling and CIWS Turret Power control (1/2, Page 2) to turn turrets on and off
- Use Repair Projector power (3, Page 2) to switch repair projector on and off
Background
After the fierce fighting in the early years of the 22nd century, interplanetary conflict gave way to a period of relative peace in the Solar System. Many major factions used this time to upgrade and refit their fleets in preparation for the next major conflict and the Ceresian Economic Union was no exception. Seeking to replace the ageing Timber Wolf and Jackal frigates with a more up to date and efficient design, the CEU commissioned a new frigate from Hyperion Systems. Their response was the Direwolf. Faster than its predecessors and packing more advanced weaponry, the Direwolf is poised to become the next best seller from Hyperion Systems, with many independent contractors placing orders with the company, hoping to trade in their older, less efficient vessels.
During fleet operations, the Direwolves are arranged into small groups and sent to harass larger ships and hunt down and destroy isolated targets. Far more versatile than it's predecessors, the Direwolf can also be used to screen support craft from fighters and bombers, and when paired with other fast ships, such as the Snow Leopard and Puma, used for hit and run attacks on larger vessels.
Notes
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 8 yr ago.
[HS] CEU Direwolf Frigate [HKFRG] on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2018-11-26, released 2018-11-26
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [HS] CEU Direwolf Frigate [HKFRG].
Run [HS] CEU Direwolf Frigate [HKFRG] on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Author5URG3, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
