About [HS] CEU Phantom [ECMBO]
From Steam WorkshopNo Mods, Survival Ready*. Ship Details Name: Phantom Class: Ultra Fast Attack Craft Role: Electronic Counter Measures Crew: 1 Details Mass: 373,166Kg Block Count: 289 Length: 45m Width: 37.5m Height:…
No Mods, Survival Ready*.
Ship Details
Name: Phantom Class: Ultra Fast Attack Craft Role: Electronic Counter Measures Crew: 1
Details
- Mass: 373,166Kg
- Block Count: 289
- Length: 45m
- Width: 37.5m
- Height: 15m
- Maximum Forward Acceleration: 28.9m/s/s
Weapon & Support Systems
- 2 x “Harlequin” Decoy Launchers
- 2 x Gatling Turrets
- Pressurized Interior
- Laser Antenna
Description
Whilst the majority of factions in the Solar systems have decided that heavy armour is the best way to protect their ships, the CEU Navy has chosen to adopt an alternative doctrine; the best defence is never to get hit at all. While speed is often stated by CEU as the primary method of this doctrine, it is the often understated second branch of this strategy, Electronic Counter Measures, that is appreciated most by CEU Crews. Affectionately known as “Litte Madness”, the Phantom is one of the smallest ECM craft by Hyperion Systems. Utilised alongside larger ECM ships, such as the Fox Frigate, in the majority of CEU Navy operations, Phantoms provide cover for the fleet by overwhelming automated defences with a stream of disposable decoy pods.
Notes
*Due to the multi-grid nature of this ship and the limitations of projectors, some parts must be built manually in Survival.
Instructions
- Adopt a stationary firing position
- Use Front Camera to target
- Use Toolbar 1 to fire
- Use Toolbar 2 to reload
- Use Toolbar 3 to switch Auto-Fire
- Warning: Do not reload while moving![/list]
- [h1]Known Bugs[/h1]
- [list]
- No matter the settings, Space Master will delete decoy pods in the current build. I'm hoping this will be fixed soon
- Turret targeting is broken at the moment so decoys are not working correctly
I try to make all my ships suitable for use in survival PvP and I'm trying to achieve some sort of balance between vessels to allow for multiple fleet builds, if you use my ships and find a good combination or a bug/problem, let me know.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 11 yr ago.
[HS] CEU Phantom [ECMBO] on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2015-11-10, released 2015-11-10
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [HS] CEU Phantom [ECMBO].
Run [HS] CEU Phantom [ECMBO] on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Author5URG3, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
