About [HS] CEU Scarab II Missile Bomber [MBMR]
From Steam WorkshopNo Mods, No Pistons, No Rotors, Survival Ready. Ship Details Name: Scarab II Class: Small Attack Craft Role: Guided Missile Bomber Environment: Space Crew: 1 Details Mass (Loaded): 55,533Kg Block…
No Mods, No Pistons, No Rotors, Survival Ready.
Ship Details
Name: Scarab II Class: Small Attack Craft Role: Guided Missile Bomber Environment: Space Crew: 1
Details
- Mass (Loaded): 55,533Kg
- Block Count (Loaded): 858
- Length: 12.5m
- Width: 16.5m
- Height: 3.5m
- Maximum Forward Acceleration (No Load): 25.6m/s/s
Weapon & Support Systems
- 4 x Merge Block Hardpoints - Guided Missiles
- Reloading Projectors
- Repair Projector
- Remote Operation
- Active ECM
Description
The Scarab II Guided Missile Bomber is a lightweight platform for the deployment of HS Pattern GASP missiles. It is faster than the original Scarab, but the most noticeable upgrade is the replacement of the original kinetic payload with thruster driven guided missiles. Unlike it's atmospheric counterpart, the Tarantula, the Scarab does not include it's own reloading system and is instead reloaded by a dedicated reloading system based on a carrier or starbase. Whilst under load it is not a particularly manoeuvrable craft, but it's performance increases dramatically after it's payload has been deployed, allowing it to rapidly return to it's carrier for reloading. Despite it's speed and strong attack versus large vessels, it is defenceless against enemy small attack craft and must be escorted by fighters such as the Wasp Interceptor.
Instructions
- Use Toolbar 1, 2, 3 & 4 to launch missiles. These are guided by the Scarab's orientation.
- Use Toolbar 5 to view targeting camera
- Use Toolbar 6 to toggle missile reload projectors.
Notes
The reload system for this ship will be integrated into the Athena II Star Carrier which should be released sometime in the next month or so. In the meantime, if you would like to reload the Scarab, build four welder banks as shown in the last screenshot. Projectors for the missiles are switched via a short cut in the cockpit tool bar.
All Scripts by Whiplash141. You can check out his awesome work here: http://steamcommunity.com/id/Whiplash141/myworkshopfiles/?appid=244850
I try to make all my ships suitable for use in survival, if you use my ships and find a bug/problem, let me know.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 11 yr ago.
[HS] CEU Scarab II Missile Bomber [MBMR] on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2016-04-11, released 2016-04-11
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [HS] CEU Scarab II Missile Bomber [MBMR].
Run [HS] CEU Scarab II Missile Bomber [MBMR] on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Author5URG3, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
