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HSR (WeaponCore) Strategic Update November 2020 ( Discontinued

by Kreeg · for Space Engineers

WeaponCore has made it clear, it is hostile to modders who try to maintain their works. Every month, these Files have been damaged, and no assistance or support given to make the work repairing them…

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6 yr agoLast updated
534 MBFile size
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About HSR (WeaponCore) Strategic Update November 2020 ( Discontinued

From Steam Workshop

WeaponCore has made it clear, it is hostile to modders who try to maintain their works. Every month, these Files have been damaged, and no assistance or support given to make the work repairing them…

WeaponCore has made it clear, it is hostile to modders who try to maintain their works. Every month, these Files have been damaged, and no assistance or support given to make the work repairing them was ever given. Entire backend sections changed, and invalidated prior knowledge and Codework, resulting in this mod and every other mod I made needing to be repaired. Constantly with no Warning, causing any Mod to be effectively unstable. I can not spend the time, on over 45 mods to repair them every month.

What is HSR?

HSR, is an advanced-weapons-mod counterpart to my HS (Heavy-Series), and is primarily focused on High-End Technology - with numerous multi-Turrets, Seeker-Missiles, most weapons have some kind of specialized feature.

Weapon Specializations & Specs

Each Weapon in HSR, has a focus, and this is detailed in their Description In-Game. That description includes their Ammo, Range, Characteristics\Traits, Reload Cycle, and even resistance stats. This means, you don't need to fumble around, when you browse turrets in the G-Menu, you can read exactly what it does - Some Turrets have multiple-Weapons or extra functions, this stuff is listed in the Description on that Turret.

Strategics are reliant on understanding that Description, for best results: They aren't god-tier, but weapons more effective in their niche than other similar weapon systems - often in range, or firepower.

Anti-Missile-Systems, are mounted onto some Turrets - AMS, is a suggested Turret on any ship. They are the weakness to Missiles.

Tier System

Each Weapon can be divided into 4 Tiers: Tier 1 (Vanilla+), Tier 2 (Moderate Weapons), Tier 3 (Heavy Weapons), Tier 4 (Strategic Class) Strategic, does not eclipse Tier 3, nor 2, it has wide-spread capability. Tier 3, typically is more expensive variants of Tier 2. Tier 1, contains primarily basic-concept weapons, and are the cheapest to enter into HSR style.

You can browse the Tiers, in the G-Menu Side-Bar.

Example Weapons, there is over 50 in this Mod

  • HSR Pulsar
  • HSR Thunderhead
  • HSR Magnus
  • HSR Condemnation
  • HSR SkyShatter (Awaiting Remodel)
  • HSR Phantom
  • HSR Bombard
  • HSR Calamity (9x9 Anti-Armor)
  • HSR GateKeeper
  • HSR Malediction
  • HSR Salvation
  • HSR Hound
  • HSR Cadre, (Multi-Turret Point-Defense)
  • HSR Starfall
  • HSR Shieldbreaker (Anti-Shield Missiles)
  • HSR Valkyrie
  • HSR Lust
  • HSR Wraith
  • HSR Subversion
  • HSR Valkyrie
  • HSR Cruix
  • HSR SAW
  • HSR Damnation (Broadside Multi-Turret)
  • HSR Herald (Broadside Multi-Turret, Missile Swarm.) * 144 \168 Functional, presently working on it.
  • HSR Spear (Small-Grid Missile Launcher)

--- WeaponCore Based Turrets currently do not require Ammo, only Power for sake of easy testing So if you build the Ammo (Slugs are available in Vanilla Assemblers for example), you won't need it for now.

Additional Features & Notes

  • HSR Style Utilities, such as Cockpits, Thrusters, Gyros, and Batteries.
  • HSR Assemblers provide both HSR & Standard Vanilla Assembly Options.
  • Skin Compatability on Rebuilt Models & New Models.
  • Vanila Stylized Assembler Icons, for HSR's Extended Production Tabs.
  • WeaponCore Support Weaponry
  • 3 Tiers of Weaponry Access, Tier 1 is available through Vanilla Assemblers. Tier 1.5-3 Require HSR Assemblers, or Looting HSR Equipped targets.
  • Block Catagory Tabs in G-Menu for Easy access & Useage of HSR Equipment & Weaponry.
  • Incomplete & Disfunctional Turrets \ WIP Turrets Hidden from View, Previously existing incompletes will remain in-world but can't be rebuilt.
  • Streamlined Ammunition System; Each Weapon Description details their ammo supply, which is typically a Common-pool HSR Ammo.
  • Mechanized Automation of Ammunition Production, without Clogging your Assembler List.
  • Designed to interface with Shields; HSR weaponry is less effective in most cases, when hitting shielded targets.
  • K-3, HSR's Elusive Top-End, is presently not yet re-available , and is being Rebuilt. Their speciality is Multi-Targeting.
  • Heavy Armor is your Best Friend: Read the Descriptions of HSR Weaponry to see their Strengths & Weaknesses against Armor Types.

How do I get Rail-Components?

Vanilla Assembler, Components Tab.

How do I get Gel Conduit, Hexagol Plate, Pulse-System, etc?

Make an HSR Assembler Pod (or Chamber), select the blue Components Icon, this is an HSR Production tab called "Technology", this makes components.

How do I get Nanites?

HSR Assembler's Resource Tab, it is visually the 3 odd-coloured Ingots Icon. This handles HSR's specialized resources - if you are using the Tier 1 Stuff, you don't need this, unless making the Cruix. Regular Assembler has access to Iron & Nickle Recipe for slugs, and the Vanilla resource Recipe for Rail Components.

Will the Other InspiredWeaponry mods be like this?

No. HSR is the most complicated. Spinal, HS, CIV, and Midnight will use Vanilla resources, and mostly Vanilla components - any custom will be in the Vanilla assembler.

WeaponCore? How about Vanilla?

Vanilla Does not work - Without stripping every gun back to a single-barrel, or laggy explosive-shots on anything with 2 barrels. Which is hell incarnate, as I tried before, making it not worth the mess. All Animations also wouldn't work on the Guns, nor would Multi-Turrets without Core. And no, I don't need someone to 'vanilla' this. Rather not have that problem , Refer to the Legal Disclaimer.

Legal Disclaimer

All Rights to the content within, as per Steam statements & legal code, declare the original Author, IE Kreeg, owns their own model assets, code work, and all files of their own design & creation.

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

A 534 MB download, rated a light load on a server.

Last update

Its author last shipped an update 6 yr ago.

HSR (WeaponCore) Strategic Update November 2020 ( Discontinued on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2020-11-23, released 2020-11-23, 534 MB

Game versions by loader

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Workshop

From 1 recorded build of HSR (WeaponCore) Strategic Update November 2020 ( Discontinued.

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Workshop

Its source category doesn’t say more about what it does, so NxLabs lists it under Other.

Compatibility

Game
Space Engineers
File size
534 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorKreeg, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

HSR (WeaponCore) Strategic Update November 2020 ( Discontinued, answered

Generated from the mod’s own source data.

Is it free?

Yes. HSR (WeaponCore) Strategic Update November 2020 ( Discontinued is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download HSR (WeaponCore) Strategic Update November 2020 ( Discontinued from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run HSR (WeaponCore) Strategic Update November 2020 ( Discontinued on a Space Engineers server.

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