Source-checkedQuality of life & UI

HudDog - dogfight tracers, lead, autoaim

by cheerkin · for Space Engineers

The idea Immersive HUD weapon lead/pip ballistic calculator for three types of weapons, capable of gyro-override glue-to-target assist, operating with or without lock, with virtual bullet tracers…

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13 mo agoLast updated
Steam WorkshopSource

About HudDog - dogfight tracers, lead, autoaim

From Steam Workshop

The idea Immersive HUD weapon lead/pip ballistic calculator for three types of weapons, capable of gyro-override glue-to-target assist, operating with or without lock, with virtual bullet tracers…

The idea

Immersive HUD weapon lead/pip ballistic calculator for three types of weapons, capable of gyro-override glue-to-target assist, operating with or without lock, with virtual bullet tracers simulation feature.


Version 1.1 is out. See [url=https://steamcommunity.com/workshop/filedetails/discussion/2645141226/3180111663688243430/]full changelist here[/url].
- Bomb sight with smart bombs
- Built-in support for WeaponCore targeting and weapons

Distinctive features:

  • Three output implementations - projector offsets, sprites on transparent LCD, streaming to other script
  • Three supported ballistic models - gatling, rocket, inertial (rotor cannons), free-fall (bombsight)
  • PMW visualization for bombs, proximity fuse, proximity timers, auto-drop, auto-aim
  • Locking by AI turrets, with raycast confirmation, or from external script data link
  • Automatic target filtering (currently includes frontal cone filter and size filter, requires cameras for raycast check)
  • Lock-less prediction track for 3 distances accounting for gravity, ship velocity, target velocity
  • Control takeover by gyros - autoaim when nose close to prediction marker
  • Virtual tracers for gatlings - uses in-game proven ballistic model - immense help for shooting up to 800m without a lock
  • Simple damage analyzer of functional blocks
  • Weapon type auto-switch
  • Ripple fire with cycled weapon origin

Building guide

[olist] [*]Code goes to PB. Make a group containing that PB. [*]Add cockpit and include it to the group. [spoiler]If tracers and marker seem to be misaligned vertically, you need to adjust offset values, see command reference. Default values are good for stock, non-dlc, non-fighter cockpits[/spoiler] [*]Add transparent LCDs in front of the cockpit, add them to the group. [*]Optional: add cameras and include them to the group. [*]Optional: add sound block and include it to the group. Choose the sound and loop it to max duration, disable the block. [*]Optional: add projector and include it to the group. Projectors orientation matters. Choose blueprint for your lead maker. [*]Optional: add gyro and include it to the group. Gyro orientation matters. [*]Optional: add turrets for designation, add them to the group. Check turret targeting options. [*]Optional: add gatlings and/or rockets and (surprize!) group them into "coaxial-weapons" group. [*]Optional: add rotors or hinges and add them to the group. Place them so their zero mark is pointing towards main forward axis. The script would try to rotate them so that weapons placed there would be focused on a single point (default 600m) [*]Optional: for bombs see the guide. [/olist]

Read the [url=https://steamcommunity.com/workshop/filedetails/discussion/2645141226/3180111663688243430/]Change notes[/url] discussion for more info about new features (e.g. support for modded weapons), the steps above are very basic.[/code]

[h1]HUD layout description (outdated as of v.1.1)[/h1]
  [*]FFz - free fall zero distance, default 1000m, change with double tapping Q
  [*]T-base - size of target, determines the width of prediction pavement at certain distance (if the target of that size fits, then you are good to shoot)
  [*]T-ext - size of currently locked target grid
  [*]CTRL TKVR - contol takeover enabled, if flashing red - then it's currently engaged
  [*]AUTO TGR - auto weapon trigger at optimal conditions
  [*]Top right corner - damage report, full bar means you have no functional blocks left, congratulations! Empty is good. Percentage means how many blocks of that type are destroyed or fell off, zero is what you want to see there.
  [*]In locked mode there are small dots that appear around PIP marker. The more the dots, the closer you are to your target.

PIP mode, no lock, virtual tracers, prediction track for 200, 400, 600m

[img]https://steamuserimages-a.akamaihd.net/ugc/1830144564512816529/60713EA8D08378CB4C7E68DDD8C08CFA44441FB0/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]

PIP mode, locked, autoshoot and autoaim engaged

[img]https://steamuserimages-a.akamaihd.net/ugc/1830144564512816687/80F4BBBF289A30BC480BA3FF92BEC499BF85D182/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
[h1]Reference builds[/h1]

Small grid glass cannon fancy cockpit: https://steamcommunity.com/sharedfiles/filedetails/?id=2640122730

[h1]Script argument reference[/h1]

See [url=https://steamcommunity.com/workshop/filedetails/discussion/2645141226/3154202776533709806/]Discussions section[/url] of this page.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 13 mo ago.

HudDog - dogfight tracers, lead, autoaim on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2025-10-04, released 2025-10-04

Game versions by loader

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Workshop

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “QoL”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓Authorcheerkin, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

HudDog - dogfight tracers, lead, autoaim, answered

Generated from the mod’s own source data.

Is it free?

Yes. HudDog - dogfight tracers, lead, autoaim is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download HudDog - dogfight tracers, lead, autoaim from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

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