About Independent Contractors
From mod.ioIndependent Contractors
Attention
This mod uses Server-Side Scripting. It will only run on a Dedicated Server while using the Modular Encounters Systems Framework.
Introduction
Independent Contractors adds several NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations.
Encounter Difficulty - ★★★☆☆- Average
Mod Rebranding
Previously, there were 3 mods (Air Traffic, Surface Occupation, and Reddit Custom Encounters) that contained a variety of ships and stations. These three mods were reworked to have modernized grid systems, and to fit into 3 faction-specific mods (Imber, Incon, Parallax).
What is Independent Contractors?
Independent Contractors (Incon) are a collective of ships and station operators. They are not affiliated with larger organizations such as Imber or Parallax. Contractors do have a level of respect for one another, so it's not uncommon to see cooperation between their ships and stations.
These groups are sometimes targeted by the larger organizations when they trespass in their territories, and on the flip side, some contractors have been known to attack ships owned by the larger orgs.
Types of Encounters
Incon includes a variety of ships and stations that spawn in all environments. These encounters are hostile by default towards players and other NPCs.
Ships will typically spawn with basic cargo ship behavior (flying from point A to point B). If you lower your reputation with Incon to a low enough point, then some of their more militarized ships will deviate from their cargo ship path to directly engage you if you get too close.
Both ships and stations will sometimes spawn with drones that will escort or patrol the areas near its parent grid.
Stations may call for help when attacked. If there is an eligible cargo ship near by, it may deviate from its path to attack the player that is assaulting the station - otherwise drones may be spawned instead.
Special Counter-Measures
Incon encounters are equipped with Energy Inhibitor Modules that will slowly depelete player energy when too close to these grids. This effect intensifies as you get closer to the module. Stations are also equipped with Hand Drill Inhibitor Modules that will interfere with player drill use when too close to a station. These effects do not happen while players are piloting a grid.
[h1]Special Thanks
Special Thanks to everybody from the r/SpaceEngineers community that contributed to this mod in the past. The list of original contributions can be found in the Change Notes of this mod.
Massive thank you to Dalten for reworking and modernizing the grids in this encounter pack!
[h1]Restrictions Regarding Republishing This Mod:
Please refrain from republishing this mod on the workshop or anywhere else. Unauthorized copies will be removed from the workshop.
[h1]Resources[/h1]
Join The Modular Encounters Collection Discord Server for News, Updates, and Support.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 yr ago.
Independent Contractors on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 3160-independentcontractors-0kwg.zip, released 2023-04-26
Run Independent Contractors on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
- ✓AuthorMeridius_IX/Lucas, as published on mod.io
- ✓LicenseNot published by the sourceFree
