Source-checkedTechnology & automation

Industrial Overhaul - v1.7.7

by Clockwork168 · for Space Engineers

Clockwork Industries presents our most ambitious project yet: the Industrial Overhaul! Production, industry, and progression in vanilla Space Engineers has always seemed incredibly shallow and…

73KDownloads
2 mo agoLast updated
1.1 GBFile size
Steam WorkshopSource

About Industrial Overhaul - v1.7.7

From Steam Workshop

Clockwork Industries presents our most ambitious project yet: the Industrial Overhaul! Production, industry, and progression in vanilla Space Engineers has always seemed incredibly shallow and…

[h1]Clockwork Industries presents our most ambitious project yet: the Industrial Overhaul![/h1]

Production, industry, and progression in vanilla Space Engineers has always seemed incredibly shallow and uninteresting; once you have a refinery and assembler set up, you're basically done. The Industrial Overhaul expands on this, bringing depth and engineering challenges, and attempting to fix what I consider one of the main flaws with SE's gameplay.

Basic Concepts

The main ideas behind the Overhaul were to add complexity and diversity to SE's refining and assembling, and to provide a better, more natural sense of tech progression based on resources, exploration, and infrastructure.

All new with this mod:

- 8 Ore types - 12 refined Ingot types - 26 Components

-19 new Production blocks

- Assorted other blocks of other types, including weapons, power, storage, structural, and logistics.

Changes with this mod:

- Rebalanced component costs for nearly every block: Costs now depend on a combination of related tech level and real-world logic.

- Component production can now be multi-stage: Advanced types of components can require one or more basic components in their production recipes

- Altered Ore distribution: Ores appear on planets, moons, or asteroids, depending on a combination of related tech level and real-world logic.

These are merely an overview; for a more detailed list of changes and features, check out the User Guide linked below.

[h1]USER GUIDE[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2000420650

1.6 Update

New in this update

v1.6 - Going Green

New Blocks/Features

- Large WInd Turbine: Massive blades and a beefed-up gearbox allows a maximum output of 10MW. With higher output, however, comes higher space requirements.

- Full-Spectrum Solar Panels: High-tech panels capable of absorbing electromagnetic energy at any wavelength produce significantly increased power output.

- Solar Concentrator: Uses focused sunlight to produce Steam. Can be connected directly to a Steam network, or placed on a Concentrator Mount to allow angling for optimum output.

- Geothermal system: Place a Geothermal Well Tip far enough underground, and it will collect heat based on its depth. Connect the Well Tip to a Wellhead with Geothermal Pipe, and the Wellhead will convert that heat into Steam. Wells have a minimum depth, and placing wells too close together will reduce their efficiency.

- Aluminum armor blocks: Lighter, but less durable than steel Light Armor.

Changes/Fixes

- Added Sulfur veins to all planets and moons - Fixed economy contracts not appearing - Allowed IO components, ores, and ingots to appear as contract items - Remodelled Heavy and Gravatonic Drills to no longer have side conveyor ports - Tweaked Wind Turbine and Solar Panel outputs - Reduced collision shapes of some blocks to conform to new Keen limits

- Added 1 new components: Full-Spectrum Solar Cell

Recommended World Settings

Assembler Efficiency - 1x/Realistic (Other settings will consume "partial" components in recipes) Refinery Speed - 1x (Personal preference, no ill effects with other settings) Inventory Size - 1x (Again, personal preference) Progression - Off (This is required, vanilla progression will break your ability to progress with this mod) Oxygen - Must be ON; placing certain gas-related blocks will cause a crash otherwise

Mod Compatibility

By nature, this mod changes many aspects of the vanilla game, and as such compatibility with other mods is not guaranteed. For best results, ensure this mod is loaded as high as possible in the modlist order.

Mods that add any components should still function normally - search the G-menu for the "Mod Compatibility Assembler" Any modded components that would normally appear in the vanilla Assembler lists should show up there.

Examples of mods that likely WILL NOT work as intended - Mods that alter vanilla block costs/stats - Mods that alter vanilla components - Mods that alter ore generation

The actual effect of these and similar mods will depend on load order, but either they or this mod or both will NOT work as intended.

Examples of mods that MAY work normally - Mods that add blocks/components, the simpler the better - Mods that add NPCs - Environment modifications (speed mods etc)

Mods like these should function, but may unbalance the progression by giving the player materials/abilities they would not otherwise have access to.

Use additional mods at your own discretion!

Known Issues/Bugs

- Ore detection: Nothing is special about the ores. SE has a hard time with ore detection at the best of times, and the increased detector ranges that were requested can cause problems with it. I've reduced these ranges for the sake of performance, they may have to be reduced further.

- Intermittent Fuel Refinery crashes, especially on servers. I'm trying to narrow down the cause of this, but it may simply be some instability in how SE handles gases.

Before reporting bugs etc, please refresh your mod files (by unsubscribing and resubscribing), and ensure the bug can be reproduced in a new world with only this mod loaded (unless it's an inter-mod compatibility problem, ofc)

Steam Workshop Update Bug

For a number of weeks, SE mods have been failing to correctly update from the Steam workshop. This leads to any number of issues related to corrupted downloads, incomplete mods, etc.

Klime has created a plugin which corrects this problem, and I highly recommend that you install it. Without the plugin, there is no way to be sure your mods are up to date; as such I cannot act on bug reports from players not using the plugin.

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

A 1.1 GB download, rated a light load on a server.

Last update

Its author last shipped an update 2 mo ago.

Industrial Overhaul - v1.7.7 on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-08-04, released 2026-08-04, 1.1 GB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Industrial Overhaul - v1.7.7.

Run Industrial Overhaul - v1.7.7 on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Technology & automation

Machines, power, logistics and automation.

Compatibility

Game
Space Engineers
File size
1.1 GB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorClockwork168, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Industrial Overhaul - v1.7.7, answered

Generated from the mod’s own source data.

Is it free?

Yes. Industrial Overhaul - v1.7.7 is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Industrial Overhaul - v1.7.7 from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run Industrial Overhaul - v1.7.7 on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload Industrial Overhaul - v1.7.7 in Files.