Source-checkedWorld generation

Kinetic Devastation

by Echthros · for Space Engineers

As any user of speed mods can attest, the physics engine is less than graceful in its handling of extremely high-velocity impacts. Flying straight through an asteroid or even a planet is all too easy…

36KDownloads
5 yr agoLast updated
606 KBFile size
Steam WorkshopSource

About Kinetic Devastation

From Steam Workshop

As any user of speed mods can attest, the physics engine is less than graceful in its handling of extremely high-velocity impacts. Flying straight through an asteroid or even a planet is all too easy…

As any user of speed mods can attest, the physics engine is less than graceful in its handling of extremely high-velocity impacts. Flying straight through an asteroid or even a planet is all too easy at higher speeds.

Not any more. With this mod, you will be able to hit grids, asteroids, and planets at tremendous velocities and enjoy the resulting devastation. Not only will it prevent many of the more awkward physical non-interactions so common at high speeds, but also opens up a range of kinetic options for weaponry.

From remote-controlled kinetic missiles to orbital "rods from God", all you need is sufficient mass and speed to wreck even the most robust defenses. So when in doubt, crash into it!

What This Mod Does

1. Tracks the movement of grids travelling over a certain velocity (150 m/s by default) watching for situations classified as collisions. 2. Collisions include any of the following: --a. Raycast in front of moving grid detects that something will be impacted in the next frame --b. Voxels are detected in front of the grid --c. Block on grid has been destroyed a result of a collision with another grid 3. When a collision is detected, the grid is slowed to under the velocity limit and an explosion is generated proportional to the speed and mass of the grid. 4. Explosion wrecks things in the immediate vicinity.

Explosions

Explosion radius can be calculated as: r = 0.01 * (Mass * Velocity * Velocity * ExplosionEnergyMultiplier)^(1/3)

The default maximum radius is 500m (1km diameter).

Config Setup

This mod can be customized by making use of the Config.xml file that generates once the mod is loaded. Loading a file with this mod active creates a Config.xml file inside of the save folder (...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\2649159807.sbm_HighSpeedCollisions). You can edit the values in this file to change those values in game after loading back into the save.

Setup Steps: 1. Subscribe to the mod 2. Add mod to world 3. Load into world once to generate the Config.xml file 4. Exit world 5. Make changes to the Config.xml file at above location 6. Load back into world to see changes

Kinetic Config Values

https://steamcommunity.com/workshop/filedetails/discussion/2649159807/3194736442568264191/

Explosion Config Values

Storage Folder: 2667547195.sbm_BiggerExplosions https://steamcommunity.com/workshop/filedetails/discussion/2667547195/3192485276074693921/

Special Thanks to Hybrid V for the Improved SFX!

https://www.youtube.com/c/HybridVAudio https://soundcloud.com/hybrid-v

Try with "Real Orbits"!

https://steamcommunity.com/sharedfiles/filedetails/?id=2609118808

Other Mods:

https://steamcommunity.com/id/adrsquared/myworkshopfiles/?appid=244850

Join My Discord for Mod Discussion and Bug Reports

Mods by Echthros

Support Future Mods/Updates

Highlights

From source data

Footprint

A 606 KB download, rated a light load on a server.

Last update

Its author last shipped an update 5 yr ago.

Kinetic Devastation on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2021-11-28, released 2021-11-28, 606 KB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Kinetic Devastation.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Kinetic Devastation on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

World generation

Changes or adds to how new terrain, biomes and structures are created.

Compatibility

Game
Space Engineers
File size
606 KB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorEchthros, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Kinetic Devastation, answered

Generated from the mod’s own source data.

Is it free?

Yes. Kinetic Devastation is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Kinetic Devastation from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run Kinetic Devastation on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload Kinetic Devastation in Files.