About Large ring rotors with central tunnel
From Steam WorkshopIMPORTANT NOTE: Before subscribing to this mod be sure to check out [url=http://steamcommunity.com/sharedfiles/filedetails/?id=566694907]DX11-ready Two-ended Motors ,…
IMPORTANT NOTE: Before subscribing to this mod be sure to check out DX11-ready Two-ended Motors, ShaoCorp Rotors and Rotor Variety first, as those offer similar functionality while being smaller and not having as many issues.
DESCRIPTION: These very large rotors with a walkable 1x1 and 3x3 tunnel in the middle are primarily intended for ships and stations with rotating modules. Both 3x3 tunnel and compact versions also have 4 conveyor doors (2 on opposite ends of the stator + 2 on the sides of the ring) to facilitate cargo transfer among both fixed ends of the rotor and the ring itself.
Known issues:[list] [*] Clicking "Detach" button in the Control Panel will break the rotor permanently with no way to re-attach the ring in-game, [*] It is possible to clip into rotor from outside in a couple of places, due to physics engine limitations, [*] The tunnel isn't airtight, again due to engine limitations. To pressurise the tunnel, surround the rotor with force fields, [*] Sometimes a ring will spawn off-centre. Placing any block on a ring appears to fix this, [*] Blocks cannot be built directly inside a tunnel (and due to the same reason, any attempt to use merge blocks in the tunnel will fail). The workaround is to build those blocks as a separate ship and then anchor them to the main vessel via landing gear, [*] The 3x3 tunnel rotors placed prior to 8 nov 2014 might break and need to be replaced, [*] The compact rotor doesn't have construction stages yet. [/list]
Edit 26 oct 2014: Added even bigger rotor with 3x3 tunnel.
Edit 4 nov 2014: (Very crude) Construction stages added.
Edit 8 nov 2014: After examining some pre-made models decided to retract my previous statement about cargo transfer being impossible and converted 3x3 tunnel version into an advanced ring rotor. The 1x1 tunnel version will remain a regular one for balance and realism reasons. Also increased maximum torque of both rotors to 300 MN*m (use at your own risk) and cleaned some misaligned textures.
Edit 2 mar 2015: Shamelessly stole SquallTemnov's concept. Also added separate G-menu category.
Edit 30 may 2015: Fixed "black box" issue in DX11 mode.
Special thanks to: [list] [*] Harag for his modding tools, [*] Keen Software House, for providing a convenient square of just the right size in the middle of the rotor model. [/list]
Highlights
From source dataFootprint
A 1 MB download, rated a light load on a server.
Last update
Its author last shipped an update 11 yr ago.
Large ring rotors with central tunnel on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2015-05-31, released 2015-05-31, 1 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Large ring rotors with central tunnel.
Run Large ring rotors with central tunnel on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWorkshop
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- Space Engineers
- File size
- 1 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorKnsgf, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
