About Long-Range Ore Detectors
From Steam WorkshopUpdate 2021-03-07: I have started playing SE again, and have updated this mod. Hopefully this should fix some of the issues noted by others. Also note that I have deprecated the 8x detector in favor…
Update 2021-03-07: I have started playing SE again, and have updated this mod. Hopefully this should fix some of the issues noted by others. Also note that I have deprecated the 8x detector in favor of a more conservative 6x detector - but note the 8x is still in-game and is entirely functional - it just has scary words in it's name/description. The workshop screenshots are out of date at this point.
Notice: I haven't played SE in years, and this mod is most definitly out of date. However, it was just some data changes, no code - so if anyone would like to take a stab at their own version, feel free. The code is on github, the link further down in the description. Do what you will with it :)
Longer range Ore Detectors for both Large and Small grids are added, at 2x, 4x and 8x 6x powers.
The only changed items are the range and build component counts, all artwork etc is unchanged.
Ore detectors have stupidly short range. This is annoying. This mod adds some higher power alternatives. Costs are "linear" in that, for 2x the detection range, 2x the detector components are required. Power consumption can't be modded (at least not without code mods) - at least from what I found in the source.
Code is on github. While I haven't tagged a license, you're free to do whatever you like with this. You don't need to ask, you don't need to tell me.
CAUTION: CPU load goes up by the cube of the multiplier. The in-terminal maximum range has no effect on this. The 8x detector causes 512 times more "ore detector queries" than the 1x detector, because every voxel in the maximum allowable range is checked. The in-game terminal range setting is consulted after this scan. Planets make this even more obvious.
If you run into performance problems, turn the block off (or shut the grid down) and wait. It can take a long time for the backlog to clear, so watch your sim speed. Alternatively, save and exit to the menu (this clears the detector queries queue). Since the block is unpowered when you come back, it shouldn't scan again. I recommend removing the detector and replacing it with a smaller multiplier in this case.
The more space CPU cycles you have the further you can push things before it becomes a problem. The trouble is it isn't a linear change like, say, increasing shadow details. You're fine until you cross a threshold (where the detector query processing can't keep up with the incoming queries) and which point it tanks hard.
I don't believe there's anything I can do about this, but you're welcome to have a look. I believe [url=https://github.com/KeenSoftwareHouse/SpaceEngineers/blob/a109106fc0ded66bdd5da70e099646203c56550f/Sources/Sandbox.Game/Game/Entities/Blocks/MyOreDetectorComponent.cs#L148-L171]this is the location of interest.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
Long-Range Ore Detectors on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-03-08, released 2021-03-08
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Long-Range Ore Detectors.
Run Long-Range Ore Detectors on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Authordraeath, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
