About MA Laser Beam System (discontinued)
From Steam WorkshopDISCONTINUED NEW MOD HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=2023664724 The weaponcore weapons is the successor to this mod. In due time upgrade features will let me restore beam…
DISCONTINUED
[h1]NEW MOD HERE: [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2023664724 The weaponcore weapons is the successor to this mod. In due time upgrade features will let me restore beam network functionality.
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This mod I cannot fix. I will re-release these weapons soon, using different code. The full beam network will not be utilized, just the lasers, using power supplies as direct upgrades.. no tubes/splitters/etc. But it will have proper multiplayer sync and shield interaction.
Equinox and I are proud to present the Beam Weapon System. This is a weapon system composed of fixed lasers, turrets, power sources, and conveyor style tubes to connect them.
The code for this is written by Equinox from the ground-up to be a line-of-sight beam weapon.. You might notice most “laser” mods are simply modified bullets or thrusters, not here. This is continuous, instant and accurate beam. Damage is heat based, for most blocks they must sustain continuous beam exposure until the critical temperature reached, from then on they get damaged quickly. Voxel damage currently turned off.
Weapons:
- It comes in plain or armored versions.
- Basic version: unencumbered by armor not only looks cooler but sports a parallax compensator module for increased 1000m range.
- Armored version: The turret flush-mounts to armor blocks with just the gimbal style eyeball peeking out. Full block, 45º, and half-slope in two directions. High density grid technology makes it as tough as heavy armor. Standard 800m range.
- Small blocks variants: 1/5 the size, 1/5 the power, _slightly_ less range. 100kW is very little damage, upgrading a good idea.
- Area of effect: a 90 degree cone facing straight up from the base. That is 360 degree azimuth and 45-90 degree elevation. This is somewhat limited in comparison to traditional turrets, a cost of manipulating external beam source.
- Fixed Laser: This is a fixed mounted weapon which you equip in the grid cockpit much like the rocket launcher. It does NOT have an integrated laser source, it is useless without an external power supply.
- It comes in a few configurations to match the external armor shape of your ship. Note that each variant is considered a separate weapon, getting multiple styles to fire simultaneously may require timer or script.
- PDX Turret: Point defense only. The same 500kW laser from the gimbal turret, packaged in more traditional turret form for nearly complete coverage. It is compact and provides excellent point defense. The trade-off is that it is not upgradable. (And of course not hiding in armor).
- Tip: For best anti-missile defense, set to target ONLY missiles so that other targets do not distract it.
Beam Network Components:
- Beam Conveyor Tube that's 3 blocks long.
- Airtight Beam Conveyor (large grid only).
- 90º Angle Tube.
- Combiner: Accepts up to 3 inputs and has 1 output. 3x the power, 3x the fun.
- Splitter: Accepts 1 input and up to 3 outputs. It will divide the beam power (throughput) evenly.
- T1 Power Supply: Outputs a 5MW beam to the network, to be used by turret or laser weapon.
- T1 for Small grid: 2MW Flat-pack design.
- T2 Power Supply: 2x size and 3x power. Outputs 15MW.
- T2 for Small grid: Same exact part as large grid, 5x5x10 15MW.
Additional details and notes:
- I have a plan to fill the super-weapon role, and it will be a separate mod because of balance considerations.
- Armor edges are something I can't seem to do anything about, you can use a mod to remove them.
- The turrets drop pink energy ammo items when destroyed. It's a functional part of laser system, we'll tidy it up if possible but for now just ignore them, they have no value. Unless you are fighting in a war for energon. Also, if looking through the log file, ignore the missing model error for this ammo. It will get sorted eventually.
- Please be patient with any bugs, we are still working to improve.[/list]
- [h1]Support[/h1]
- If you like this mod, consider supporting us!
- AutoMcD: https://www.patreon.com/AutoMcD
- Equinox: https://www.patreon.com/314piwm
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 8 yr ago.
MA Laser Beam System (discontinued) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2018-06-25, released 2018-06-25
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of MA Laser Beam System (discontinued).
Run MA Laser Beam System (discontinued) on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorAutoMcDonough, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
