About MA WeaponCore Weapons
From Steam WorkshopA variety of energy and ballistic weapons This mod runs on the Weaponcore framework, as such it is a required item. Since this mod has it linked as required, your game will load weaponcore…
A variety of energy and ballistic weapons
This mod runs on the Weaponcore framework, as such it is a required item. Since this mod has it linked as required, your game will load weaponcore automatically (no need to add it separately). This also means gameplay will be somewhat different when it comes to operation of the weapons.
[h1]WeaponCore User’s Guide:[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=1989583682
Ballistic Weapons
- Uses 30mm ammunition.
- Range:1km.
- Bullet spread: 2º
- Blister Turret: Similar to meatball, but a small compact single turret with twin gatlings. Same range, spread, heat, etc.Uses 30mm ammunition.
- Tiger 150mm Cannon: Quad barreled cannon, each loads 4 rounds hellfire style, fires in 4 round burst. So 16 rounds in total are fired before needing to reload.
- It is mainly used as a fixed weapon, but technically is a turret which can aim +/-3º and automatically fire.
- It has very high ROF but long reload times and overheating prevent sustained fire. It's role is fast attack, hit and run.
- Fires caseless 150mm high-explosive shells.
- *tip: be sure to set targeting lead group so you know where to point the ship.
- Tiger 30mm Cannon: (Small grid only). This is a scaled down variant of the Tiger for fighter craft. The 30mm round provide a little more punch than the gatlings deliver.
- Compared to the 150mm it features reduced reload time and less overheating downtime, better for air superiority combat vs other fast craft.
- The Tiger cannon was commissioned by T1g3rs65. Also thanks to T1g3rs65 for sounds, and Pilfit for metal texture.
- Slinger 150mm Cannon: This is just a basic cannon turret, it uses the same 150mm ammo as the Tiger cannon. While functionally simple, it actually is a good bread and butter weapon for any combat ship because of it's durability, range of motion, tracking speed, and continuous duty cycle. Oversized cooling and loading mechanisms present a weapon with no reload or overheating downtimes. It may not be a crowd pleaser but it is relentless.
- Derecho Missile Storm: A missile launcher which aims at the target and magnetically accelerates the rounds, giving them a dramatic head start towards the target compared to traditional launchers. Fires a group of 12 swarm missiles, which are extremely agile but are not durable against defenses. The missiles are guided but get targeting from the turret. If the turret is manually fired without a valid target, the missiles will scatter aimlessly and ineffectively. It is best to not try to micromanage this, just treat it as a normal turret. While they outrange other weapons, PDT is effective defense.
- Range: 4500m, Damage: Kinetic Explosive 4m radius.
Energy Weapons
In general, the energy weapons do high damage to shields and low damage to armor.
- Range 500m, Dmg 18, ROF 4. Violet in color.
- T1 Laser: This size laser is featured in PDX turret, Gimbal turrets. Good general purpose laser, also effective on heavy missiles such as torpedoes but can be overwhelmed by swarmer missiles.
- Range 2.5km, Dmg 10, ROF 60. Red in color.
- Damage falloff starting at 1km, to 50% at max range.
- 500% shield damage, 40% armor damage.
- T2 Laser: Featured in Fixed lasers and T2 Gimbal Lasers. Will not target missiles.
- Range 2.5km, Dmg 40, ROF 60. Orange in Color.
- 500% shield damage, 40% armor damage.
- Damage falloff starting at 1km, to 50% at max range.
- T3 Laser: Featured in Gladius Heavy Laser. Will not target missiles.
- Range 2.5km, Dmg 120, ROF 60. Amber in Color.
- 500% shield damage, 40% armor damage.
- Damage falloff starting at 1km, to 50% at max range.
- PDX Laser: Similar to PDT but will target anything. Carries standard T1 Laser. Good for general purpose defense. Note that since it will target grids and has slower ROF than PDT, it is not as good for anti-missile purpose.
- Gimbal Lasers : Standard T1 or upgraded to T2. Reduced range of motion but armored and upgradable. Generally a better choice for ships expected to see battle and great as a broadside weapon.
- Elevation limit of >45 degrees because of it's upgrade mirrors configuration and armor.
- Gimbal for small grid: While it is smaller hardware it manages a full power pulse but the ROF is decreased to 12,
- Range 2.5km.
- 40DPS.
- Fixed Laser: T2 and T3 lasers available in a more compact fixed laser. Technically they are still turrets, they have +/-3º of gimbal aiming and automatically fire.
- Gladius Laser Turret: A large turret which takes up considerable ship volume, is heavily armored, and powerful.
- Twin continuous laser beams, and an EMP Ion weapon which does shield+emp damage. This turret is a great shield breaker. Two T3 Lasers, the combined output equivalent to 6 T2.
- Note required power: 240MW.
- Will not target projectiles/missiles.
- Guardian Laser: This is an extremely powerful laser which many consider a "primary weapon". It's array of emitters is effectively a gimbal laser. Range of motion is 60º on the short axis and 120º on the tall axis.
- This has the damage output of 10 T3 lasers.
- EMP Turret: A stand-alone version of the Ion weapon which Gladius Laser uses. When this hits a grid it will disable some blocks for a few seconds.
- It is short range.
Highlights
From source dataFootprint
A 274 MB download, rated a light load on a server.
Last update
Its author last shipped an update 3 yr ago.
MA WeaponCore Weapons on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2023-04-29, released 2023-04-29, 274 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of MA WeaponCore Weapons.
Dependencies
- Required: WeaponCore - 3.0
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run MA WeaponCore Weapons on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Space Engineers
- File size
- 274 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorAutoMcDonough, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
