Source-checkedMaps & scenarios

Making Planetfall - a building scenario

by Sarekh · for Space Engineers

UPDATED! an open-ended building scenario for single- and multiplayer https://i.imgur.com/ZxwD5pi.png What is this? This is an open-ended building scenario that aims to bring lore-driven tasks to your…

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About Making Planetfall - a building scenario

From Steam Workshop

UPDATED! an open-ended building scenario for single- and multiplayer https://i.imgur.com/ZxwD5pi.png What is this? This is an open-ended building scenario that aims to bring lore-driven tasks to your…

UPDATED! an open-ended building scenario for single- and multiplayer

What is this? This is an open-ended building scenario that aims to bring lore-driven tasks to your Space Engineers experience. The goal of this scenario is to layout the foundations of a colony on a newly claimed planet. You will join one of ten factions, the Houses, and take a starting vehicle from the colony ship in orbit down to your designated starting zone. The colony ship will drop building tasks in the form of drop pods that contain blueprints that you are supposed to collect and build. You will start with a small starting base, continue with faction-specific larger buildings, proceed to large public infrastructure projects and finally advance to space in order to build orbital stations and starships and complete a few missions. The scenario is highly customizable! You can change the settings and add mods at any given time, the scenario should still work with a lot of them.

Who is this for? “Making Planetfall” can be played by up to 18 users but can be played in single player as well. Playing this scenario in single player is absolutely doable, you will just need to adjust your playstyle slightly. This is a scenario for the experienced Space Engineers player with survival experience. If you do not know how to save GPS coordinates or how to properly manage hydrogen fuel consumption, this scenario might not be (yet) for you. In the vanilla experience, this scenario is also NOT combat oriented and definitely not PVP.

How to play it The AIVR Minhera II is an Emperor Class Colonisation Ship that is in orbit around Arkhestas I. You start your briefing here, join a faction, launch the projects for your faction and take your faction hover craft from orbit to your designated landing zone. The Minhera II will send drop pods with projectors into your general area of operations from time to time. They are the tasks you are supposed to fulfil.

ATTENTION: LEAVE YOUR STARTING FACTION AND JOIN THE HOUSE FACTION YOU WANT TO PLAY IN BEFORE TRYING TO START THE SCENARIO - AFTER PRESSING START YOU WILL NEED TO GO TO YOUR DESIGNATED HANGAR AND PRESS THE LAUNCH BUTTON TO LAUNCH YOU FACTION'S PODS

While you have a designated landing zone that is the rough area of your drop pods location, you are supposed to bring the drop pods to the settlement area to start to create the first settlement of the planet. A part of the challenge is to find the drop pods in time before they run out of power, secure them and get them to their construction site without damaging them. Every faction will have a series of building tasks that are tailored to their area of expertise. If you like to build refineries, join the House of Mizuel! If you prefer to bring power to the city, the House of Ripejut and their energy specialisation are for you. Some of the projects are bigger and some are smaller than others, even in the same tier. This does not mean that some Houses get less work, as their later projects might turn out bigger. This is a cooperative scenario. You are tasked with building a settlement – that means that your highly specialized facilities should be set to be accessible for everyone. If you built a refinery, other factions may use it. There is no real goal beside the construction of the colony and all the interaction that might come along with it.

you can find the manual for this scenario here: https://steamcommunity.com/sharedfiles/filedetails/?id=3091930081 you can find an add-on for this scenario here: https://steamcommunity.com/sharedfiles/filedetails/?id=3159994005

This World comes with OPTIONAL mods. You can remove them, but they are adding much to the atmosphere of the scenario. The world comes with a few NON-OPTIONAL mods! They will be automatically added in if you start the world. You do not need to download anything manually. !! UPDATE !! “Making Planetfall” has finally been updated to 2.0.! This means that every update up to and including Apex Survival is in there. We have food, we have radiation, we have automation, we have new coms!

All house projects have been updated. the Minhera has been updated. All vessel projects, all station projects and all small grids have been updated. Over 60 NPCs and new missions have been added. 4 new Houses have joined the effort: >> House Erinienhet, the scholars, will build schools and be the more relaxed faction to play. >> House Rerat, the architects, will take over building the living quarters. >> House Ieram, the merchants, will provide cargo terminals and trading opportunities. >> House Enan, the equipment manufacturers, will keep short range craft fueled and provide high quality materials All Houses got updated and often completely new contracts, adding a third phase to many of them. The new Hall of the Houses provides an end-game mission phase that will lead you back to orbit to explore more angles of the system.

Special thanks to Smokki and t0rx for beta-testing and giving me continuous feedback!

Special thanks to Beeblebum and Survival Bob for playing my scenario during their streams! Take a look: https://www.youtube.com/watch?v=XyiPmlKKUTg&list=PLKbWFBQprmOcrrDcC1ROrO8dFHjU4-XKy

“How do winning conditions and progress conditions trigger?” There are none. This is “just” a world with things placed in a story-telling order. The scenario will “start” when you chose to follow the instructions on the starting ship

“Akhi.. Hakhu… what the heck?!” Akhinnae – it’s my own world, with lore, language, history – I am a nerd, you know?

“DLC split the community, why do you use them here?” For this scenario, you do not need to own any DLC. Please have a look in the scenario guide under "different ways to play"

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 12 mo ago.

Making Planetfall - a building scenario on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2025-11-21, released 2025-11-21

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Making Planetfall - a building scenario.

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorSarekh, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Making Planetfall - a building scenario, answered

Generated from the mod’s own source data.

Is it free?

Yes. Making Planetfall - a building scenario is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Making Planetfall - a building scenario from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

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