About Material Scanner
From Steam WorkshopVersion 2 Complete rewrite Complete multiplayer re-architecture Improved game mechanics Identify material composition of grids Multiplayer / Dedicated Server / Single Player Short range scanner that…
Version 2
- Complete rewrite
- Complete multiplayer re-architecture
- Improved game mechanics
Identify material composition of grids
Multiplayer / Dedicated Server / Single Player
Short range scanner that identifies the composition of grids. Works with vanilla and modded building materials, e.g., "tech." Perfect for determining if a wreckage contains rare materials.
Design Specifications
- Scans any grid
- Detects any material desired
- Scanner must be pointed at the target
- TSS can be used to display scanner results on any LCD
- Large grid and small grid scanners
Use the Bandwidth slider to adjust the block's behavior.
- High bandwidth allows the detection of more types of materials in a single scan, however the scanning distance is very short.
- Low bandwidth limits the detection to fewer types of materials per scan, however the scanning distance is much farther.
LCDs can be set to display the scan results from any scanner on the ship.
[h1]Is the juice worth the squeeze?[/h1] What have they got in their nasty pockets? Cargo Scanner How bad is their bite? Weapon Scanner
Configurable Options
Your configuration file is located here after you initially create your game.
~AppData\Roaming\SpaceEngineers\Saves\76561199002779266\{save game name}\Storage\Material Scanner_MaterialScanner[/code]
[b]Minimum Range[/b]
(kilometers) This is the scanner's range when set to its highest bandwidth. [i]Default is 1 kilometer[/i]
[b]Maxmimum Range[/b]
(kilometers) This is the scanner's range when set to its lowest bandwidth. [i]Default is 3 kilometers[/i]
[b]Small Grid Range Factor[/b]
(scalar) A range modifier applied to small-grid material scanners. [i]Default is 0.35[/i]
[b]Beam Width[/b]
(meters) This is the diameter of the scanning "beam" that projects from the end of the scanner. Only objects within this beam will be scanned. [i]Default is 100 meters[/i]
[b]Minimum Detection Probability[/b]
(percentage as 0-1.0) The lowest probability of detecting each material in a grid. This value is used when set to the lowest bandwidth. [i]Default is 0.7[/i]
[b]Maximum Detection Probability[/b]
(percentage as 0-1.0) The highest probability of detecting each material in a grid. This value is used when set to the highest bandwidth. [i]Default is 1[/i]
[b]Normal Power Usage[/b]
(MW) The power used by the scanner when idle. [i]Default is 0.35 MW[/i]
[b]Work Power Usage[/b]
(MW) The power used by the scanners when conducting a scan. [i]Default is 3.5 MW[/i]
[b]Small Grid Power Factor[/b]
(scalar) The power used by the scanners when conducting a scan. [i]Default is 0.25[/i]
[b]Work Duration[/b]
(seconds) How long the scanner must "scan" before it produces results. [i]Default is 7 seconds[/i]
[b]Cooldown Duration[/b]
(seconds) How long the scanner must cool down before it can be used again. [i]Default is 5 seconds[/i]
[b]Analysis Speed[/b]
(blocks scanned per second) After the scan, the data is analysed. This duration this step depends on the size of the target(s) scanned. This value is in large-grid blocks. A small-grid block is considered 1/125 of a block. [i]Default is 250 large-grid blocks per second[/i]
[b]Component Selection Rows[/b]
(row count) This is the size of the component selection area in the terminal view of the scanner. [i]Default value is 9 rows[/i]
[b]Detectable Components[/b]
This is a list of every construction material defined in the game. This includes modded materials. If you change your mods, this list will update.
Each entry allows you to change the displayed name for each material, e.g., instead of "steel plates" you could put "sheet metal." Each entry also specifies the bandwidth required to detect the component. The display name and bandwidth required are displayed in the scanner's terminal screen in the component window.
[u]Default values[/u]
[list]
[*]Steel plate -> [b][i]1 bandwidth[/i][/b]
[*]Display, Construction, Interior Plate, Girder, Small Tube, Large Tube, Bulletproof Glass, Computer, Radio Communication component, Detector -> [b][i]2 bandwidth[/i][/b]
[*]Metal Grid, Motor, Reactor, Explosives, Solar Cell, Power Cell -> [b][i]3 bandwidth[/i][/b]
[*]Superconductor, Thrust, Gravity Generator, Medical - > [b][i]4 bandwidth[/i][/b]
[*]Modded components -> [b][i]5 bandwidth[/i][/b]
[/list]
[h1]Bug Reports[/h1]
[url=https://discord.gg/SmXxdbGFjg]Discord[/url]
[i]I don't troubleshoot, give technical advice, or have discussions in the comment section. That's what the Discord is for. Comments get lost to time, but discord histories can be searched and referenced.[/i]
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From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 2 yr ago.
Material Scanner on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-10-15, released 2024-10-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Material Scanner.
Run Material Scanner on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorPatrick, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
