About Mercury - needs a fix from Keen SWH (see description) and VOTE!
From Steam WorkshopThis mod will no longer look right until Keen restores the ability to add albedo shading. See below. VOTE! UPDATE: I am working on updating all my planet mods, but I need some help. Many of the…
This mod will no longer look right until Keen restores the ability to add albedo shading. See below. VOTE!
UPDATE: I am working on updating all my planet mods, but I need some help. Many of the planet mods I create make use of albedo shading. This technique, discovered by Xilthis, creates subtle shading that brings a little more depth to planets. We had to use the ore mark mechanic to do this. Since Keen has changed the way ore marks are done, it is no longer possible to do this using that mechanic; but, it is still possible to do if Keen will implement it by making use of an existing, unused texture layer in the same file. If we can get the votes up, maybe they will make this technique part of the approach to planet design. Please go here and vote for this feedback: https://support.keenswh.com/spaceengineers/general/topic/return-the-ability-to-create-planetary-albedo-maps-using-add-file. They will not listen to feedback with only a few votes. Please help.
This is the first custom planet intended for my future Mercury to Mars update.
Custom heightmaps based on the height data in the recently released Global Digital Elevation Map of Mercury (USGS Astrogeology Science Center). The complete real world topography of the planet is recreated here for Space Engineers. So, if you ever wanted to visit the innermost planet of our solar system, now you can.
Recommended size - 120 km (to enjoy the massive craters). If you wish to have the planet's size be relative to that of the Earth-like in SE, use 46 km.
Gravity .38
According to NASA, Mercury has areas that contain high concentrations of Magnesium and Silicon - I have referenced NASA images and created a custom Ore Placement Channel to recreate this.There is extremely little ice, but some can be found beneath the surface in a few of the deepest craters near the poles.
There is a very thin, weak atmosphere on Mercury. Atmospheric thrusters will work at low altitudes, but not exceptionally well.
UPDATE 01/09/17:
Keen adjusted the sun or removed planetary tilt. Heightmaps had to be redone. While fixing that, I added a bit more erosion. Added AO shading. Updated textures. Limited Uranium to one area on the planet..
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Copyright 2016 - entspeak. This item is not authorized for posting on Steam, except under the Steam account named entspeak
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 9 yr ago.
Mercury - needs a fix from Keen SWH (see description) and VOTE! on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2017-10-03, released 2017-10-03
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Mercury - needs a fix from Keen SWH (see description) and VOTE!.
Run Mercury - needs a fix from Keen SWH (see description) and VOTE! on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Authorentspeak, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
