Source-checkedBuilding & decoration

NE Build and Repair System

by ATLAS · for Space Engineers

NE Build and Repair System Automatic repairing, welding and projection building. An optimized, weld-only fork of the Nanobot Build and Repair System. ✦ What it does Repairs damaged and deformed…

54Downloads
39d agoLast updated
Steam WorkshopSource

About NE Build and Repair System

From Steam Workshop

NE Build and Repair System Automatic repairing, welding and projection building. An optimized, weld-only fork of the Nanobot Build and Repair System. ✦ What it does Repairs damaged and deformed…

NE Build and Repair System

Automatic repairing, welding and projection building. An optimized, weld-only fork of the Nanobot Build and Repair System.

[hr][/hr]

✦ What it does

  • Repairs damaged and deformed blocks in its working area
  • Builds projections: places and welds projected blocks automatically
  • Collects floating objects and the inventories of dead characters and bags (fly mode)
  • Fetches components from all connected inventories and pushes collected items back into your containers

✦ What's new in NE

  • Weld only: all grinding and janitor functions are removed. This mod never dismantles a block.
  • AtlasGridScan: one shared search per group of connected grids instead of one search per system. Measured with 12 systems: background load about 45 → 9 ms per second.
  • Color coded terminal: the status line shows at a glance what every system is doing.
  • Working collect priority and readable, translated priority lists
  • Many fixes, see the change notes

✦ Status at a glance

[table] [tr][th]Color[/th][th]Meaning[/th][/tr] [tr][td]Green[/td][td]Welding (shows the current block)[/td][/tr] [tr][td]Yellow[/td][td]Transport running / waiting (targets present)[/td][/tr] [tr][td]Red[/td][td]Missing components, PCU limit, inventory full, switched off, damaged or not enough power[/td][/tr] [tr][td]Gray[/td][td]Idle, nothing to do[/td][/tr] [/table]

✦ Modes

[table] [tr][th]Mode[/th][th]Targets[/th][/tr] [tr][td]Walk mode[/td][td]All grids connected to the system (rotors, pistons, hinges, connectors) and their projections[/td][/tr] [tr][td]Fly mode[/td][td]All grids inside the working area, plus floating objects to collect[/td][/tr] [/table]

✦ Terminal settings

  • Welding: build projected blocks, weld to functional only, ignore color, priority list per block class
  • Collecting: priority list per item class, collect only if idle, push ore/ingots, items or components immediately
  • Area: width, height, depth and offsets (default 150 × 150 × 150 m), show area
  • Script control: targets are picked by a programmable block

✦ Ownership

Works on blocks of the owner and of friendly players and factions. Neutral, unowned and enemy blocks are not touched. Components are only taken from friendly inventories.

✦ Chat commands

[table] [tr][th]Command[/th][th]Function[/th][/tr] [tr][td]/nanobars -help[/td][td]Help and version[/td][/tr] [tr][td]/nanobars -perf start | start 120 | stop[/td][td]Performance measurement (AtlasPerformance), report saved as a file*[/td][/tr] [tr][td]/nanobars -searchonbuild on | off[/td][td]Search again after each built projected block (default: off)*[/td][/tr] [tr][td]/nanobars -cwsf | -cpsf[/td][td]Create a world / global settings file (server)[/td][/tr] [tr][td]/nanobars -loglevel all | default[/td][td]Set the log level[/td][/tr] [tr][td]/nanobars -writetranslation <language>[/td][td]Export a translation file[/td][/tr] [/table] * admins only on multiplayer servers

✦ Scripting

Programmable blocks can read and control the system through terminal properties, for example BuildAndRepair.PossibleTargets, BuildAndRepair.MissingComponents, BuildAndRepair.CurrentTarget, the priority lists and BuildAndRepair.ProductionBlock.EnsureQueued (queue missing components in assemblers).

✦ Languages

English, German, Russian (follows the game language)

✦ Notes

  • Uses the same block IDs as the original Nanobot Build and Repair System. Do not load it together with the original or other forks.
  • The terminal info contains color tags. Scripts that read CustomInfo will see them in the text.

[hr][/hr]

✦ Credits

  • Original mod: Nanobot Build and Repair System by SKO (Space Equipment Ltd.)
  • Russian translation: Lexx Lord
  • NE version, AtlasGridScan and AtlasPerformance: ATLAS

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 39d ago.

NE Build and Repair System on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-09-26, released 2026-09-26

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of NE Build and Repair System.

Run NE Build and Repair System on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Building & decoration

Blocks, furniture, decorations and building tools.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-04Open ↗
  • ✓AuthorATLAS, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

NE Build and Repair System, answered

Generated from the mod’s own source data.

Is it free?

Yes. NE Build and Repair System is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download NE Build and Repair System from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run NE Build and Repair System on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload NE Build and Repair System in Files.