About NPC Weapon Upgrades
From Steam WorkshopMeridius_IX has retired from modding. Click Here for more details. Introduction The aim of this mod is to increase the challenge in your PvE worlds by turning your advantages against you. This mod…
Meridius_IX has retired from modding. Click Here for more details.
Introduction
The aim of this mod is to increase the challenge in your PvE worlds by turning your advantages against you. This mod will randomize the weapon loadout of NPC grids, and can even use modded weapons!
How it Works
The mod watches for new NPC grid spawns and then scans their weapons. It will then choose a replacement weapon from a list of weapons that are the same size. If you have any weapon mods installed, it can use them as well - assuming they are the same size as the weapon being replaced.
Instead of requiring exact sizes for weapons, the mod can now grab the mount point of where the weapon originally sat and calculate the local space to allow for different sized weapons to be used. This broadly expands the possible weapon combinations you can encounter!
Once a weapon is replaced, it's ammo is also replenished so it is able to fire properly.
How to Use
Simply load this mod, along with your preferred PvE and Weapons mods.
This mod alone does not add any new weapons, so it's up to you to choose what weapon mods are loaded in your world.
Weapons using the WeaponCore framework are also compatible with this system as well!
Known Issues
11/19/2018 - Turrets may not appear in multiplayer if they were replaced while the grid was within sync distance. I am working on methods to correct this. Hoping to have a fix in place in the next week or two. This issue should now be fixed. The mod has pretty much been rewritten and installed in the Modular Encounters Spawner, so it no longer needs to do the weapon swap post-spawn. I've tested on my DS and have not encountered the issue!
11/30/2018 - I've done the best I can to ensure the GSF lasers mod plays nicely with this (built a reference chart of most weapons and their max power draw at default settings). You should no longer see massive turrets requiring power in the GW scale installing to NPCs anymore. However... There seem to be some bugs with some of the GSF turrets, even the smaller ones. I had a couple instances of turrets appearing that would max out power on the grid, and the effect would persist even after removing the weapon. Restarting the world fixed the grid.
TL;DR - I've fixed most the issues with the GSF weapons and this mod, but there are some edge cases I have no control over without having to blacklist the entire mod. If you plan to use the 2 mods together, do so at your own risk.
Resources
Join The Modular Encounters Collection Discord Server for News, Updates, and Support.
Highlights
From source dataFootprint
A 178 KB download, rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
NPC Weapon Upgrades on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2020-04-18, released 2020-04-18, 178 KB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of NPC Weapon Upgrades.
Dependencies
- Required: Modular Encounters Systems
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run NPC Weapon Upgrades on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Space Engineers
- File size
- 178 KB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorMeridius_IX / Lucas, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
