Source-checkedWeapons, items & crafting

Nuclear Weapons

by Echthros · for Space Engineers

Normal warheads not enough for you? Blast radii start at 100m and go up from there. Original explosion system allows for proper compounding of simultaneous explosions. Added Elements Blocks:…

47KDownloads
5 mo agoLast updated
566 KBFile size
Steam WorkshopSource

About Nuclear Weapons

From Steam Workshop

Normal warheads not enough for you? Blast radii start at 100m and go up from there. Original explosion system allows for proper compounding of simultaneous explosions. Added Elements Blocks:…

Normal warheads not enough for you? Blast radii start at 100m and go up from there. Original explosion system allows for proper compounding of simultaneous explosions.

Added Elements

Blocks: Mini-Nuke (Small) (default blast radius: 50m)

Nuclear Warhead (Large) (default blast radius: 100m)

Nuclear Warhead (Small) (default blast radius: 100m)

Thermonuclear Warhead (Large) (default blast radius: 300m)

Nuclear Missile Launcher (Large/Small)

Projectiles: Nuclear Missile (default blast radius: 100m; range: 15km; arcs in gravity by default!)

Components: Enriched Uranium Core (used to build both warheads)

Overrides Vanilla Warhead (converted to use the same explosion system)

PRO-1 (Precision Hand-held Rocket Launcher; can shoot Nuclear Missiles)

*All elements can be individually toggled/modified in the Config.xml file

Compounding

Explosions will compound with each other and with any other explosions from the "Bigger Explosions" mod. Any explosions that are close enough to each other (and at roughly the same time) will combine to form a single larger explosion. So if you pack several armed nuclear warheads, a few vanilla warheads, and a thermonuclear warhead into a single missile grid and smash it into an enemy base at high velocity (with "Kinetic Devastation" enabled), then all of those explosions will combine into one massive blast.

Config Setup

This mod can be customized by making use of the Config.xml file that generates once the mod is loaded. Loading a file with this mod active creates a Config.xml file inside of the save folder (...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\2667815590.sbm_NuclearWarheads). You can edit the values in this file to change those values in game after loading back into the save.

Setup Steps: 1. Subscribe to the mod 2. Add mod to world 3. Load into world once to generate the Config.xml file 4. Exit world 5. Make changes to the Config.xml file at above location 6. Load back into world to see changes

Nuclear Weapons Config Values

https://steamcommunity.com/workshop/filedetails/discussion/2667815590/3192485276075465558/

Explosion Config Values

Storage Folder: 2667547195.sbm_BiggerExplosions https://steamcommunity.com/workshop/filedetails/discussion/2667547195/3192485276074693921/

Known Bugs: Nuclear missile currently has bug where it isn't visible to client players if it was launched from far away (outside their loaded range). Still fully functional in every other aspect; mostly only an issue for PvP since it might catch you by surprise. Will be working on a fix.

Languages

Localization support for: Czech, Dutch, German, Spanish, French, Italian, Finnish, Danish, Swedish, Hungarian, Polish, Portuguese (Brazil), Slovak, Russian, Chinese, and Japanese.

All translations are through Google translate and may have issues. Feel free to contact me if you are a native speaker and want to try cleaning up the translations for your language.

Special Thanks to Hybrid V for the Improved SFX!

https://www.youtube.com/c/HybridVAudio https://soundcloud.com/hybrid-v

Try with "Kinetic Devastation" Mod!

https://steamcommunity.com/sharedfiles/filedetails/?id=2649159807

Other Mods:

https://steamcommunity.com/id/adrsquared/myworkshopfiles/?appid=244850

Join My Discord for Mod Discussion and Bug Reports

Mods by Echthros

Support Future Mods/Updates

Highlights

From source data

Footprint

A 566 KB download, rated a light load on a server.

Last update

Its author last shipped an update 5 mo ago.

Nuclear Weapons on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-05-20, released 2026-05-20, 566 KB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Nuclear Weapons.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Nuclear Weapons on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Space Engineers
File size
566 KB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorEchthros, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Nuclear Weapons, answered

Generated from the mod’s own source data.

Is it free?

Yes. Nuclear Weapons is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Nuclear Weapons from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run Nuclear Weapons on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload Nuclear Weapons in Files.