Description
ATTENTION
THIS MOD USES SERVER-SIDE SCRIPTING. IT WILL ONLY RUN ON A DEDICATED SERVER.
WHAT ARE ORKS?
The Orks in this mod are heavily inspired by the Orks from the Warhammer 40K series. They are an aggressive, warlike race of aliens that are constantly seeking the next fight or battle.
Orks detect their targets based on active HUD signals (eg: Antenna or Beacon). At closer ranges, they can also detect grid movement. If you begin battle with an Ork and inflict enough damage, it may try to retreat. If an Ork can successfully retreat, then it will designate your immediate area (15km radius) as a "Known Player Location" which allows other Ork encounters to pick up targets within the area immediately - regardless of Broadcasting or Movement. You will need to leave the area for a minimum of 30 minutes before the Orks will no longer consider the area as a Known Player Location. Alternatively, if you destroy an Ork station or boss within one of these areas, this will also remove the Known Player Location.
TYPES OF ENCOUNTERS
In all cases, Orks will only begin spawning after you've built up your own grids and resources to a certain point (ie: once you've reached a high enough Threat Score Level). At lower threat scores, Orks have a 10% chance of spawning with Randomized Weapons and a 10% chance of spawning with Defense Shields (if that mod is included). At higher threat score levels, Orks will consistently spawn with Randomized Weapons and Shields. Keep this in mind when amassing your resources.
Orks are more common in outer space, and may spawn more frequently while outside a planet's natural gravity. They can also spawn on planets as well, although these encounters are a bit more rare. Ork installations can also spawn on planets as well.
REQUIREMENTS
- Modular Encounters Systems
- Dedicated Server (Xbox only / Required for Modular Encounters Systems)
SPECIAL THANKS
Huge thanks to FADE SEVAR for putting together the various grids used for these encounters!
RESTRICTIONS REGARDING REPUBLISHING THIS MOD
As of the mod version updated on 04/11/2021, I will ask that you not republish this mod. I have no issue with anyone studying and using the RivalAI behavior components for use in their own encounter mods - as long as SubtypeIds are changed. If you have suggestions for changes/features, please let me know in the comments.
MODULAR ENCOUNTERS COLLECTION LINKS
- General FAQ About The Mods I Curate
- Rules Regarding Mod Republishing
- Modular Encounters Admin and Modders Guide
- Modular Encounters Collection Discord Server
- Click Here If You'd Like To Support My Work On Patreon
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