Source-checkedGame modes & minigames

Orks: The Great WAAAGH!

by Meridius_IX / Lucas · for Space Engineers

Meridius_IX has retired from modding. Click Here for more details. Description Orks: The Great WAAAGH! is a PvE mod that adds very hostile encounters to your game world. Encounter Information This…

157KDownloads
4 yr agoLast updated
41 MBFile size
Steam WorkshopSource

About Orks: The Great WAAAGH!

From Steam Workshop

Meridius_IX has retired from modding. Click Here for more details. Description Orks: The Great WAAAGH! is a PvE mod that adds very hostile encounters to your game world. Encounter Information This…

Meridius_IX has retired from modding. Click Here for more details.

Description

Orks: The Great WAAAGH! is a PvE mod that adds very hostile encounters to your game world.

Encounter Information

This table provides information about what to expect with the encounters in this mod. Please note the following may not apply to every encounter. For more information on the attributes, click on the attribute name to view more information on the Modular Encounters Systems Wiki.

[table ] [tr] [th]Attribute[/th] [th]Description[/th] [/tr] [tr] [td]Behavior Difficulty[/td] [td]★★★★☆ - Hostile[/td] [/tr] [tr] [td]Grid Difficulty[/td] [td]★★★★☆ - Difficult[/td] [/tr] [tr] [td]Environments[/td] [td]Space, Atmosphere, Gravity[/td] [/tr] [tr] [td]Encounter Types[/td] [td]Space Cargo Ship, Planetary Cargo Ship, Random Encounter, Planetary Installation, Boss Encounter[/td] [/tr] [tr] [td]Spawning Conditions[/td] [td]Chance, Combat Phase, Known Player Location, Threat Score[/td] [/tr] [tr] [td]Special Abilities[/td] [td]Defense Shields, Hand Drill Inhibitor, Jetpack Inhibitor, Jump Drive Inhibitor, Randomized Weapons, Reinforcements[/td] [/tr] [/table]

What are Orks?

The Orks in this mod are heavily inspired by the Orks from the Warhammer 40K series. They are an aggressive, warlike race of aliens that are constantly seeking the next fight or battle.

Orks detect their targets based on active HUD signals (eg: Antenna or Beacon). At closer ranges, they can also detect grid movement. If you begin battle with an Ork and inflict enough damage, it may try to retreat. If an Ork can successfully retreat, then it will designate your immediate area (15km radius) as a "Known Player Location" which allows other Ork encounters to pick up targets within the area immediately - regardless of Broadcasting or Movement. You will need to leave the area for a minimum of 30 minutes before the Orks will no longer consider the area as a Known Player Location. Alternatively, if you destroy an Ork station or boss within one of these areas, this will also remove the Known Player Location.

Types of Encounters

In all cases, Orks will only begin spawning after you've built up your own grids and resources to a certain point (ie: once you've reached a high enough Threat Score Level). At lower threat scores, Orks have a 10% chance of spawning with Randomized Weapons and a 10% chance of spawning with Defense Shields (if that mod is included). At higher threat score levels, Orks will consistently spawn with Randomized Weapons and Shields. Keep this in mind when amassing your resources.

Orks are more common in outer space, and may spawn more frequently while outside a planet's natural gravity. They can also spawn on planets as well, although these encounters are a bit more rare. Ork installations can also spawn on planets as well.

Special Thanks

Huge thanks to Fade Sevar for putting together the various grids used for these encounters!

Restrictions Regarding Republishing This Mod

As of the mod version updated on 04/11/2021, I will ask that you not republish this mod. I have no issue with anyone studying and using the RivalAI behavior components for use in their own encounter mods - as long as SubtypeIds are changed. If you have suggestions for changes/features, please let me know in the comments.

Resources

Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here!

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.

Want to Support My Work? Check Out The Patreon Page!

Highlights

From source data

Footprint

A 41 MB download, rated a light load on a server.

Last update

Its author last shipped an update 4 yr ago.

Orks: The Great WAAAGH! on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2022-09-18, released 2022-09-18, 41 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Orks: The Great WAAAGH!.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Orks: The Great WAAAGH! on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Content”

Game modes & minigames

Game modes, minigames and competitive formats for your server.

Compatibility

Game
Space Engineers
File size
41 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorMeridius_IX / Lucas, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Orks: The Great WAAAGH!, answered

Generated from the mod’s own source data.

Is it free?

Yes. Orks: The Great WAAAGH! is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Orks: The Great WAAAGH! from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run Orks: The Great WAAAGH! on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload Orks: The Great WAAAGH! in Files.