About Outpost 17 survival scenario. (Chapter 1: "Broken wings")[OLD]
From Steam WorkshopYep, mr. Google-translate. Im russian, so, sorry for this) http://i.imgur.com/xUuUA9D.gif UPDATE 1>>>> *Fixed missing materials in drone bay. *Fixed some problems with elevators. *Gameplay changes:…
Yep, mr. Google-translate. Im russian, so, sorry for this)

UPDATE 1>>>> *Fixed missing materials in drone bay. *Fixed some problems with elevators. *Gameplay changes: Now jetpack is disabled. You can pass all outpost on foot. *Vent system added. You now can move through vent tubes, if way through doors is blocked. *Drones now can find you from large distance, so, be carefull.
UPDATE 2>>>> * Computer parts for repairing button panels now situated in small containers, to help you find them. * I have added more explanation in notes, you can now better understood what you need to do and what's going on. * Increased elevators speed. * Fixed an error that occurs when you press the button on crashed Aquadria. * Prepare a place for drones that appear in the following updates.
UPDATE 3>>>> *Fixed many small problems with sensors and other things. *Some gameplay changes.
UPDATE 4>>>> *5 new game areas *New enemies *New game system- map now reacts at your actions (for example: if you turn on lab scanner- you unlock "thing" scene) *New missions. *A lot of bug fixes *Gameplay improvements *Storyline changes 
1) This work- my old dream, make a mission for this game, and pass it as yourself, or share it with others. It has no practical value. It serves only to enable you to play in something like a campaning mission with its own game atmosphere, get scared in some places of outpost and complete some tasks in the process of playing this map . 2) All scenario groups, LCDs, messages, and other stuff writed on english. Русский перевод присутствует в навигационных панелях, и некоторых сюжетных записях(не полный). 3) Please read the following guidelines and rules for complete finishing this map.

1) Do not use control panel tool. I'd be happy to block your access to them, but in some places it is impossible, for others i dont have scenario tools. (I mean control panel, with all groups of blocks and other things. Interact with the environment through button panels or other access terminals) 2) Use to interact with the panels, doors, and other objects(except cargo containers) "T" key. If the door not open by pressing "t", then there are access panel, where you can turn on the door / open. 3) Do not try to go outside in a suit through damaged rooms or hole in the station hull- you get rekt by any defense system, or automatic drones. 4) You can revive only in med bay. Other portable medblocks used for healing, but not for revival.

1) Carefully read the notes of your character, outpost personnel, Aquadria pilot logs and same information from the LCD panels. They will help you understand what is happening on base. 2) Carefully inspect each room, perhaps there are parts, or other things that you need to pass this level. 3) You are not alone on the base :D In seconds, the situation of the peace and quiet can turn into life-threatening.

You are a one of the "scavengers", the pilots of ships whose task is to find and explore destroyed ships and ruins, abandoned after war between Rebels and the Federation of Planets. Your group three days ago received signals from long ago abandoned outpost in the sector 17 of Gelius 1. You was decided to move out to check these signals, because other pilots in post war time, find and explore many destroyed ships and get expensive stuff from there. However, once you have made the jump to the sector 17, you were attacked by an unknown enemy, resembling in appearance older Rebel hunter-drones. Your old fighter was quite strong and fast, to avoid most of the opponents, but some of them, he could not leave. You fell on asteroid, struck the bark and got into a strange cave, with hunter-drones on your back, looking for you and reaching your shadow. After this, you start your own story)

If you find any bug or some missed resources, write here, I will fix this. If something you cant understant, write here- i add in-game explanation. ----------------------------- Conditions- you have 5 lives. ----------------------------- Goal- Escape from the outpost on the rescue ship. On this ship, after you reach the safe zone marker, you must turn on the autopilot and selected as a destination point "rescue ship" to win / pass scenario. -----------------------------

As you can see in the screenshots, gun- your best friend. So it is, keep it always ready. In some places there are screamers, I warn you :D I pass scenario 4 times in the first phase of construction, later, after the addition of mods, i cant do it, coz my FPS fell there to 6-10 frames per second, which is not conducive to a good game. Yes, initially map was without mods, but then some guys strongly convinced me to add mods for the game atmosphere. Well, everything seems to be told, download, try, play)

Chapter Two: "Deadly rescue"- Continued story of "scavenger" pilot.

Big thanks to LeonserGT for his amazing drones. You can check his stuff here
Big thanks to SEModder4 for his help with bug fixes, custom g-menu category for mod stuff and other great things.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 11 yr ago.
Outpost 17 survival scenario. (Chapter 1: "Broken wings")[OLD] on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2015-10-20, released 2015-10-20
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Outpost 17 survival scenario. (Chapter 1: "Broken wings")[OLD].
Dependencies
- Required: [Dx11]DeadTech - Catwalk Pack
- Required: Small Ship Mega Mod Pack
- Required: (DX11) Eikesters Decorations and more - Part I
- Required: (DX11) Eikesters Decorations and more - Part II
- Required: Scenario pack
- Required: [Legacy] Conveyor Hinges - transfer items flexibly
- Required: S - Airtight Door - DX11
- Required: (DX11) Shutter
- Required: (DX11) Kolt - Command Console Pack
- Required: S - Compact Welder - DX11
- Required: Azimuth Complete Mega Mod Pack~(DX-11 Ready)
- Required: S - Interior Walls - DX11
- Required: AidylHeid's Cargo and Storage [DX9 & DX11]
- Required: Outpost 17 scenario mod pack
- Required: Electronics Panel - small blocks on large grid
- Required: Enhanced cockpit concept [Abandoned]
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Outpost 17 survival scenario. (Chapter 1: "Broken wings")[OLD] on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorEvanBaxter, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree


