About Outpost 17 survival scenario. Chapter Zero: "Failed investigation". Part 2[OLD]
From Steam WorkshopYep, mr. Google-translate. Im russian, so, sorry for this) I will add more screenshots later.... http://i.imgur.com/xUuUA9D.gif UPDATE 1 >>>> *Fixed elevator bug on start. *Fixed bugs, when player…
Yep, mr. Google-translate. Im russian, so, sorry for this)
I will add more screenshots later....

UPDATE 1 >>>>
*Fixed elevator bug on start. *Fixed bugs, when player can go through wrong doors. *Fixed last Location button panels bug.
UPDATE 2 >>>>
*Fixed bug, when outside turrets shoot to player, when he is inside the base. *Fixed bug, when drones don't attack the player. *Fixed bug, when welders don't turn off in supply depot control room, after shadows is disappearing. *Fixed bug, when shutter on gas control station door won't open *Fixed bug, when elevator cabin in crew quarters don't have buttons. *Fixed bug, when welders don't turn off in crew quarters. *Fixed bug, when outher button panel near turret control station is still offline, even if player turn in on. *Fixed bug, when doors on second floor of crew quarters won't open, after powering the systems. *Fixed bug, when cave turret don't have ammo.

1) This scenario- the most complex and the biggest of all, that I ever did. In it, I tried to fix all the previous mistakes, as well as using your recommendations. For example, now respawn med-rooms will turn on and turn off depending at your currect map progress, and all the events and scripts are connected rigidly to each other, and you are much less likely to break the map, even if you want it. Each med-bay has the ability to replenish your oxygen supplies. Map now includes a zero gravity zones, damaged locations, which setted up in different directions from the main base, and new types of missions. The old missions- “to repair something” is no more, they replaced by a mini-games, access code search, and so on. I really wanted to do something really good, and I hope that you enjoy this scenario just as well as I do.
2) All scenario groups, LCDs, messages, and other stuff writed on english. Русский перевод есть во всех записях, навигационных панелях и ключевых местах.
3) Each zero gravity zone have hydrogen balloon, typically situated at the beginning of this zone.
4) Please read the following guidelines and rules for complete finishing this map.

1) Do not use control panel tool. I'd be happy to block your access to them, but in some places it is impossible, for others i dont have scenario tools. (I mean control panel, with all groups of blocks and other things. Interact with the environment through button panels or other access terminals)
2) Use to interact with the panels, doors, and other objects (except cargo containers) "T" key. If the door not open by pressing "t", then there are access panel, where you can turn on the door / open.
3) Do not try to go outside in a suit through damaged rooms or holes in the station hull- you get rekt by any defense system, or automatic drones.
4) You can revive only in med bay. Other portable medblocks used for healing, but not for revival.
5) Don't try to cheat and use jetpack in locations with gravity(i can't disable it, coz it needed for zero gravity zones).

1) Carefully read the notes of your character, outpost personnel, Aquadria pilot logs and same information from the LCD panels. They will help you understand what is happening on base.
2) Carefully inspect each room, perhaps there are parts, or other things that you need to pass this level.
3) In some places, on the base, for further passage, you will need to enter an access code, which you can find in a notes. The code is need to be entered into a public area of the LCD panel.
4) You are not alone on the base :D In seconds, the situation of the peace and quiet can turn into life-threatening.
5) Shadows, also known as "Thing" can now randomly appear near you, and attack you, and also use drones, gravity and other things to kill you.
6) In some places, you can find stuff, that will helps you a lot (Turrets, better guns, ammo and welders).
7) In secret places, you can find devices that will send data to the recorder, which Director Rockstone wanted to use for the transfer of the information about true nature of events occured at the Outpost and the Federal government relation to them. Finding and sending data is as important for you as surviving on the station. The more info you transmit to the recorder, the easier final mission would be.

You continue your journey into the depths of 17 outpost of the United Federation of Planets. After the rescue from drones and shadows in the first part, you are halfway to your salvation, but along the way you will find a lot more dangerous than you can imagine. Your mission is not change- you need to get out alive from this, forsaken base, and taking the data that will help to shed light on the events which associated with the loss of the Helios-5 colony, and the disappearance of all Outpost personnel.

Now you have many more lives, at your disposal, in proportion to the number of new dangers that awaits you in game.
Conditions- you have 15 lives. Goal- Escape from the outpost.

The rifle can now help you get rid of Thing, as well as light. Wherever you are, first of all, look for light sources, they will help you survive if the Shadows will attack you. In areas of zero gravity, do not fooling around- Shadows can throw to you all items, that freely hanging in the air.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 10 yr ago.
Outpost 17 survival scenario. Chapter Zero: "Failed investigation". Part 2[OLD] on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2016-06-20, released 2016-06-20
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Outpost 17 survival scenario. Chapter Zero: "Failed investigation". Part 2[OLD].
Dependencies
- Required: steam_workshop project 297456650 (steam_workshop, not in our catalogue)
- Required: Small Ship Mega Mod Pack
- Required: (DX11) Eikesters Decorations and more - Part I
- Required: (DX11) Eikesters Decorations and more - Part II
- Required: S - Airtight Door - DX11
- Required: (DX11) Shutter
- Required: SlopeLCDPanels (DX11) [Abandoned]
- Required: UOH | Decorating Blocks v1.14
- Required: (DX11) Kolt - Command Console Pack
- Required: S - Compact Welder - DX11
- Required: Enhanced Gravity Generators - pulling ships together, literally
- Required: Azimuth Complete Mega Mod Pack~(DX-11 Ready)
- Required: S - Interior Walls - DX11
- Required: AidylHeid's Kitchen/Galley/MessHall Decorations [DX11]
- Required: AidylHeid's Cargo and Storage [DX9 & DX11]
- Required: Outpost 17 scenario mod pack
- Required: (DX11) Hatch
- Required: S - Retractable Tunnel - DX11
- Required: Max's Commercial LCD Pack
- Required: Electronics Panel - small blocks on large grid
- Required: Attachments - large to small grid without limits!
- Required: Corner Lights
- Required: Warbros ModLabs Long Ramps
- Required: steam_workshop project 582265731 (steam_workshop, not in our catalogue)
- Required: Advanced Shutters & Blinds Mod~(DX-11 Ready)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorEvanBaxter, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
