About Outpost 17 survival scenario. Chapter Zero: "Failed investigation". Part 1
From Steam WorkshopThis is the old scenario, but it still playable at the currect game version. You can check my newest scenario, that uses visual scripting, like in vanilla campaign, here:…
This is the old scenario, but it still playable at the currect game version. You can check my newest scenario, that uses visual scripting, like in vanilla campaign, here:

UPDATE 1>>>> *Fixed bug, when you can't get in to the dining hall, if you run from the Thing to the corridor, before dining hall door has closed. *Added additional welder to the storage room. *Fixed wrong elevator position.
UPDATE 2>>>> *Fixed textures on dead bodies *Fixed bug with Thing, on stage 4 of map.
UPDATE 3>>>> *Fixed wrong actions on elevator's button panels.
UPDATE 4>>>> *Fixed door bugs, sound bugs, and missing materials on stage 2
UPDATE 5>>>> it's now playable at latest game version and my scenario mod. *Fixed bug, when player start as spider. *Fixed bug with purple shadows *Fixed bug with repeatable sounds at stage 1 *Administrative level turrets has been nerfed.

1) This work- prequel to the previous work, which describes the fate of the Aquadria pilot, whose wrecked ship you can see in the first episode. It has no practical value. It serves only to enable you to play in something like a campaning mission with its own game atmosphere, get scared in some places of outpost and complete some tasks in the process of playing this map. 2) All LCD's, messages, and other stuff writed on english and russian. 3) Please read the following guidelines and rules for complete finishing this map. Чтобы просмотреть русский перевод на LCD панели, нажмите "t". 4) Groups in control panel in english. 5) Thing appearance is not attached to the sensors (except some places), and other systems. It can appear and try kill you at any moment. 6) WITHOUT MY MOD(OUTPOST 17 SCENARIO MOD PACK), THIS SCENARIO IS NOT PLAYABLE.

1) Do not use control panel tool. I'd be happy to block your access to them, but in some places it is impossible, for others i dont have scenario tools. (I mean control panel, with all groups of blocks and other things. Interact with the environment through button panels or other access terminals)
2) Use to interact with the panels, doors, and other objects(except cargo containers) "T" key. If the door not open by pressing "t", then there are access panel, where you can turn on the door / open.
3) In the beginning, you can be respawn only in the start med-block. In process of passing map, you can find other med-blocks to respawn there. Portable wall med-stations are used for healing, but not for a respawn.
4) Carefully read the notes of your character, outpost personnel and same information from the LCD panels. They will help you understand what is happening on base.
5) Carefully inspect each room, perhaps there are parts, or other things that you need to pass this level.
6) You are not alone on the base, now for sure. In seconds, the situation of the peace and quiet can turn into life-threatening.
7) This is not a complete episode. Only the first part. The second part will be available as soon as I finish it.

You are a federal UFPF agent, and the Aquadria pilot. Your last mission was: investigate and gather information and evidence about the case № 778301D8F, of disappearance of many ships in the sector 17 and the loss UFPF rescue ship "Arizona". Upon arrival at the sector of your Aquadria's squad, together with the scout ship "Dromos", you were attacked by old drones. Your defend attempt has failed. Heavily damaged "Dromos" get out of the battle via his jump-drive, and your unit was almost completely destroyed. On the damaged ship, you have reached up to the unknown asteroid, then you made a hard landing, breaking one of the base buildings, and escaped through the first door from the hall, which you landed, before drones get you. Explosion of damaged ship, blocked the way back. Now you have to go through this unknown base, simultaneously collecting information and clues about what is happening there.

----------------------------------------------------------- If you find any bug, write about it here, I'll fix it. ---------------------------------------------------------- Conditions - you have 5 lives.
Goal - Fly away from the base, in process, collecting information and evidences for the Command , about what is happening in the sector 17.

Still, weapon- your best friend. Try to get it as soon as possible. This episode uses mode, which made and prepared by me. Yes, whole mod for scenario. For a man who never done it, and without proper tutorials, it was very difficult to understand the game 3D modeling, convertion of models (stupid mvm builder works normally only via the command line), sounds, and other content in a game format. I spent two weeks in the self-study the basics of working with the FBX models in various 3D editors. (And texturing of the models), codes for sbc mode files , setting up and creating character animations (which you can see in the screenshot), LCD images, and other things. I hope you enjoy it. map contains screamers, ambient sounds and other good and not good things. Go and check it)

Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 9 yr ago.
Outpost 17 survival scenario. Chapter Zero: "Failed investigation". Part 1 on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2017-09-11, released 2017-09-11
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Outpost 17 survival scenario. Chapter Zero: "Failed investigation". Part 1.
Dependencies
- Required: Scenario pack
- Required: S - Lights - DX11
- Required: S - Airtight Door - DX11
- Required: (DX11) Shutter
- Required: OKI Grand Weapons Bundle
- Required: (DX11) Kolt - Command Console Pack
- Required: Enhanced Gravity Generators - pulling ships together, literally
- Required: Azimuth Elevator Mod~(DX-11 Ready)
- Required: S - Interior Walls - DX11
- Required: AidylHeid's Kitchen/Galley/MessHall Decorations [DX11]
- Required: AidylHeid's Cargo and Storage [DX9 & DX11]
- Required: Outpost 17 scenario mod pack
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorEvanBaxter, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree

