About PFS - AFF - Sabiroid Atmospheric Frigate
From Steam WorkshopUpdate 21/08/16 - Fixed Projector Offset, Updated Missile Code Vanilla, Survival Friendly Update 24/11/15 - Added a Compass (Script from Pennywise) and a ventral proximity warning system NOTE: This…
Update 21/08/16 - Fixed Projector Offset, Updated Missile Code
Vanilla, Survival Friendly
Update 24/11/15 - Added a Compass (Script from Pennywise) and a ventral proximity warning system
NOTE: This ship was designed to host Bat Drones, which can be found here.
Sabiroid Low Altitude Assault Frigate
Mass: 1,763,478 (empty) Acceleration: 8.4 m/s^2 Cargo: 38 Small Containers Connectors: 5 (4 below the wings, 1 on the dorsal landing pad) Batteries: 10 (4 solar panels) Reactors: 1 Large Weapons: 4 Gatling Turrets, 6 Missile Launchers, 1 LAARP launcher Drone Capacity: 4 Oxygen: 13 Generators, 18 Tanks
Crew: 1 Captain, 4 Drone Pilots, 1 Medical, 1 Engineering
Very shortly after Titan was colonized in the late 2060s, house Verhoven (now destroyed) of what is now known as the CEU tried to preempt the Phoenix civilization from ever existing by sending a biological scourge in the form of genetically engineered lifeforms called Sabiroids. The project itself proved to be unsuccessful, as the colonists managed to develop defenses against them, and they became nothing more than a nuisance.
Still, Sabiroids became a subject of many monster movies and thriller novels throughout the Republic, and something of a cultural icon. It was this idea that PFS latched onto, combining it with the corporation's patriotism, to name a ship 'Sabiroid'. By this, the corporation hoped to create a sort of propaganda icon, using the name of the very creature sent to destroy the Republic to instead destroy its enemies.
The result was an aggressively styled Low Altitude Assault Frigate designed to wipe out enemy fortifications on planets. The Sabiroid is built to host a squadron of drones, as well as serve as a refuel and re-arm port for Gargoyle LAAC Gunships. In this way, it can launch its drones ahead of itself to take out key enemy defenses. Anything too threatening for a drone or gunship to take care of can be eliminated with the LAARP missiles that the ship is capable of producing on the field. Once primary defenses are down, the Sabiroid rushes in to hover over the enemy fortification and bombard it with volleys of rockets.
----------------------------- USER MANUAL --------------------------
Controls - to use the craft, sit in a seat, hit K, go to the group labelled "**Control**" and hit "Control"
Tab 1 - Ship Controls
[img=http://i.imgur.com/toIydIx.jpg]
1. Emergency Boosters On/Off 2. Reverse Thrust On/Off 3. Gatling Turrets On/Off 4. Missile Turrets On/Off 5. Docking Lights On/Off 6. Running Lights On/Off
Tab 2 - LAARP Launcher Controls
[img=http://i.imgur.com/5hzQMix.jpg]
1. View Missile Bay 2. Welders On/Off 3. Missile Bay Doors Open/Closed 4. Fire Missile 5. View Targeting Camera
To fire the missile, turn the welders on (2) and wait for the missile to be fully constructed. You can view the missile bay camera (1) to help you make sure it is finished. Turn the welders off, make sure the missile bay doors are open (3), and then fire the missile (4). Wherever you point the ship, the missile will follow. You can use the targeting camera (5) to zoom in and ensure a precise hit.
FLIGHT DYNAMICS
Remember that the most powerful thrust is below. Therefore, bank when turning and pull up the nose when trying to stop for better results when maneuvering. The ship is also fairly maneuverable, so to stop it is much easier to simply turn the ship around and use the forward thrusters, should you choose to not do the option of pulling the nose up.
If you find yourself falling towards the surface too quickly, you can activate the emergency boosters (hydrogen fueled) to help slow your descent. There is also a proximity sensor to warn you when the ventral fin is within 25m of the ground, giving you a good idea as to when to activate this.
You can also turn reverse thrust off to be able to cruise forward without having to hold down W.
----------------------------- SCRIPTS --------------------------
Whiplash - Guided Missile Script MMaster - Automatic Configurable LCD Pennywise - Compass
----------------------------- MISC --------------------------
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 10 yr ago.
PFS - AFF - Sabiroid Atmospheric Frigate on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2016-08-21, released 2016-08-21
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of PFS - AFF - Sabiroid Atmospheric Frigate.
Run PFS - AFF - Sabiroid Atmospheric Frigate on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorLord Commissar, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
