About Phobos bioweapon Boss Encounter (Beta)
From Steam WorkshopMuch time has passed since the attacks of the colossal space creatures were stopped. However, the scale of the destruction caused by the space monsters boggled the imagination of all factions in the…
Much time has passed since the attacks of the colossal space creatures were stopped. However, the scale of the destruction caused by the space monsters boggled the imagination of all factions in the system for a long time to come. Long enough that attempts were made to fuse the biological matter of the interstellar beasts with human weaponry, engines and armor to create the ultimate weapon for use in faction wars as a final argument. Howewer, the sheer scale of the mistake became clear too late.
The start button for the giant organic machine was pressed, and twenty minutes later the test sector was littered with station debris, corpses, and warships ground into mincemeat. A new cosmic horror was born, and the Phobos is the name of it.
Commander! Now only in your hands is the fate of the system! This frenzying bioweapon won't stop until it's consumed every station and every ship it can reach! Before engaging in combat with a creature, you should know the following:
1) Phobos appears as a boss encounter when the player's threat score reaches 2000. This death machine is attracted to large prey, and it will rush towards it as soon as its radar detects the powerful cruiser or a battleship!
2) Phobos bioweapon has several battle phases.
- First phase: Phobos fires 4 homing missiles towards the nearest target. Missiles are detonated close to the target to increase the probability of hitting and can be shot down by pinpoint fire. Also, the bioweapon will fire from the main caliber, represented by two artillery turrets. To increase firepower, their rotation angles were limited to the vertical, but do not relax! One volley from such a turret will turn your ship into a sieve. In the first phase, Phobos is invulnerable. To remove its protection, it is necessary to destroy both of its main turrets.
- Important!! Depending on which of the turrets was destroyed first, Phobos will change its attack pattern: if the top turret was destroyed first, Phobos will start creating more homing missiles. If the bottom turret is destroyed first, the bioweapon will fire giant nuclear missiles the size of a corvette, capable of tearing even a capital ship in two.
- Second phase: After destroying the main calibers, Phobos will become vulnerable, return to the original pattern of firing rockets, and grow 4 giant tentacles from its body. In the second phase, the bioweapon will start trying to ram the target ship, grabbing it with its tentacles and spinning around, causing even more damage to the prey. At this stage of the battle, maneuverability is paramount. Under no circumstances should you fall into its grasp! And don't expect that shooting tentacles off or damaging them in a ram attack will make your life easier, commander! Phobos is able to quickly regenerate damaged tentacles right in the battle!
- The boss can also go into a sub-phase: if all the machine gun turrets that make up the auxiliary caliber are destroyed, organic assault drones will enter the battle. These war machines attack with a barrage of autocannons and also have several independently targetable turrets.
3) This NPC mod's encounter is intended for vanilla + MES-mod experience and can be not balaced for using with additional weapons or shields mods.
Go ahead, commander! This abomination must not be allowed to exist any longer!
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 yr ago.
Phobos bioweapon Boss Encounter (Beta) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2022-09-06, released 2022-09-06
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Phobos bioweapon Boss Encounter (Beta).
Dependencies
- Required: Modular Encounters Systems
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Phobos bioweapon Boss Encounter (Beta) on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorSkarrier, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
