About Planetary Asteroid Rings
From mod.ioThis mod adds procedural asteroids constrained to the rings of planets.
Attention
This mod uses Server-Side Scripting. It will only run on a Dedicated Server. Chat configuration will not work on Console, and is currently untested on PC via mod.io
Overview
This is a mod to add procedural asteroids to the rings of planets.
Initially it was only for Bylen in the Paradiso system, but other planets should now be able to be configured to have asteroid rings.
Asteroids are generated within visual range of players and sync distance of grids, by default being cleaned up if untouched once out of range of any player or grid. Asteroids within sync range of any player or grid on save will be persisted, and an option is available to disable this cleanup such that all asteroids generated by this mod will persist after the mod is removed.
Configuration using chat commands
Currently untested when loaded from mod.io
With the mod loaded into the world:
- Look at the planet you are wanting to add a ring to, and in chat type:
/ringast select @lookat. Perpendicular rings should appear around the planet. - Find the brown ring, and if necessary, adjust to the desired size using the
/ringast ir {size}and/ringast or {size}commands - If the ring is tilted from where it should be, use the
/ringast lan {degrees}command to rotate the ring until the crossing of the red and blue planes coincide with the graphical ring, then use the/ringast inc {degrees}to tilt the ring until it coincides with the graphical ring - Enable the ring using the
/ringast enable truecommand. The brown ring should turn aqua. - Commit the changes using the
/ringast commitcommand. Asteroids should now appear in the aqua ring as you approach with your player character or in a ship - Dismiss the coloured rings using
/ringast close
Note that in multiplayer the /ringast commit command will require at least Space Master in your world.
Configuration
Rings are configured using xml files in the mod storage directory in the world save directory. The settings from these files are also stored in the world Sandbox.sbc file, with the future idea of being able to configure these settings from within the game.
Default settings are stored in ringDefaults.xml, and individual planet ring settings are stored in xml files named by the planet's StorageName - e.g. for Bylen-12345d120000.vx2 will be stored in Bylen-12345d120000.xml.
Default settings exist for the following planets:
- Bylen (from e.g. Paradise)
- Bylen as it is in Ares at War
- Demus
These are disabled by default, and need to be enabled by editing and renaming the planetname.xml.example configuration file(s) that are written in the mod storage directory, changing <Enabled>false</Enabled> to <Enabled>true</Enabled>
Configuration settings
A separate guide has been created for configuration settings: Planetary Asteroid Rings configuration options
Future ideas
- Add the ability to boost the chance of ice asteroids from the default 1% (Note that adding or removing a mod after generating asteroids with this could convert those asteroids to normal asteroids)
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 13 mo ago.
Planetary Asteroid Rings on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 24600-bylenringasteroids-6oog.zip, released 2025-10-01
Run Planetary Asteroid Rings on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-11-06Open ↗
- ✓AuthorBravadaCadelanne, as published on mod.io
- ✓LicenseNot published by the sourceFree
