About Power Transmitters
From Steam WorkshopDescription This mod adds 2 ways of transmitting power from one grid to another, wirelessly. Recharge your drones in your bay wirelessly, power your remote research outpost through satellites or stop…
Description
This mod adds 2 ways of transmitting power from one grid to another, wirelessly. Recharge your drones in your bay wirelessly, power your remote research outpost through satellites or stop your near orbit station from dropping onto the planet with power supply from the ground! Nothing is impossible!
1) Radial Power Transmitters
Small Radial Power Transmitter (Large block):
Size: 1x1x2 Upgrade slots: 8 Base input/output: 15MW Receiver power formula: ( P(sent power in MW) * 1000 - d(distance in m)² * 0.0015 ) / ( 1000 * g(grids in range) )
Small Radial Power Transmitter (Small block):
Size: 1x1x2 Upgrade slots: 8 Base input/output: 3MW Receiver power formula: ( P(sent power in MW) * 1000 - d(distance in m)² * 0.0015 ) / ( 1000 * g(grids in range) )
Small Radial Signal Aplifier (Large block):
Size: 1x1x1 Input/output additive multiplier: 3x
Small Radial Signal Aplifier (Small block):
Size: 1x1x1 Input/output additive multiplier: 3x
Radial Power Transmitters send power to all directions on specified channels, even through matter. They do not have a definite maximum range, instead the receiver gets no power when its received power is below 10kW and it is considered out of range. Their maximum power output and input can be raised with Small Radial Signal Amplifiers (3x).
Within its terminal interface, you can not only find all kinds of information on their current status (tag values, sent power, maximum range, and many more), but a compact example on how to set them up. Following is a more detailed version:
To configure it, you put "()" into the name of the transmitter. You can put several options in it, seperated by ",". - "P:<PowerStrength>" defines the send power in Mega Watts. If you define more power then it is available on the grid, all power that is still available will be send. Inactive when in receiver mode. - "C:<Channel>" defines the channel on which to send or receive power. Must be an integer from 0 upwards. - "M:<Mode>" defines the current mode the transmitter is in, a receiver "R" or sender "S". By default a transmitter is in receiver mode.
An example can be found in the screenshots above. The Small Radial Power Transmitter is refered to "RPT (...)" there.
2) Optical Power Transmitters
Small Optical Power Transmitter (Large block):
Size: 1x1x2 Upgrade slots: 4 Base input/output: 50MW Receiver power formula: P(sent power in MW) * 0.95 (constant power loss) Maximum range: 40km
Small Optical Power Transmitter (Small block):
Size: 1x1x2 Upgrade slots: 4 Base input/output: 10MW Receiver power formula: P(sent power in MW) * 0.95 (constant power loss) Maximum range: 9km
Small Optical Signal Aplifier (Large block):
Size: 1x1x1 Input/output additive multiplier: 3x
Small Optical Signal Aplifier (Small block):
Size: 1x1x1 Input/output additive multiplier: 3x
Optical Power Transmitters send power to their target Optical Power Transmitter up to 40km away by using a non-visible high energy beam, but need a direct line of sight. You can raise their maximum power output by using Small Optical Signal Amplifiers (3x). They are probably the most energy efficient way of transfering power. They have a constant energy loss of 5% due to technical reasons that is not distance dependent.
Within its terminal interface, you can not only find all kinds of information on their current status (tag values, sent power, maximum range, link status to the target, and many more), but a compact example on how to set them up. Following is a more detailed version:
To configure it, you put "()" into the name of the transmitter. You can put several options in it, seperated by ",". - "P:<PowerStrength>" defines the send power. If you define more power then it is available on the grid, all power that is still available will be send. Inactive when in receiver mode. - "I:<ID>" defines the ID of the OPT. That ID has to be refered to when setting it up as an OPT's target. - "T:<Target ID>" defines the target's ID as specified in the target OPT before. - "M:<Mode>" defines the current mode the transmitter is in, a receiver "R" or sender "S". By default a transmitter is in receiver mode.
An example can be found in the screenshots above. The Small Radial Power Transmitter is refered to "OPT (...)" there.
3) Remote Power Converter:
Remote Power Converter (Large block):
Size: 1x1x1 Infinite Potential Maximum Output
Remote Power Converter (Small block):
Size: 1x1x1 Infinite Potential Maximum Output
The Remote Power Converter must be placed on each grid that should receive power, you only need A SINGLE ONE on each grid (in addition to the transmitter(s)). The transmitters direct their incoming power forms into this advanced device that transforms it into electrical power that can be used as usual on the grid. It can take as much power as all transmitters on the grid combined.
Bugs:
- If you have issues with sending on the correct channel with RPTs, try deleting all configuration tags and start with the channel first, and with the mode last
Future additions:
- More powerful versions - Quantum Transmitters - Config file
Highlights
From source dataFootprint
A 4 MB download, rated a light load on a server.
Last update
Its author last shipped an update 5 yr ago.
Power Transmitters on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-08-28, released 2021-08-28, 4 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Power Transmitters.
Run Power Transmitters on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Space Engineers
- File size
- 4 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorCython, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
