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NxLabs / Space Engineers

Pravda Heavy Industries

By Meridius_IX/Lucas

Pravda Heavy Industries

Description

ATTENTION

THIS MOD USES SERVER-SIDE SCRIPTING. IT WILL ONLY RUN ON A DEDICATED SERVER WHILE USING THE MODULAR ENCOUNTERS SYSTEMS FRAMEWORK.

INTRODUCTION

Pravda Heavy Industries adds several large grid encounters as Space Cargo Ships. These encounters may appear neutral initially, however they will quickly become hostile if approached.

ABOUT PRAVDA HEAVY INDUSTRIES

Pravda Heavy Industries is a large warship manufacturing organization. The ships they produce are recognizable by their distinct resemblances to naval battleships crossed with marine predators such as sharks. The resulting leviathan-like ships strike fear into anyone they've deemed as prey.

The organization maintains that they are a neutral entity in the sectors they have a presence within, however there have been many reports that this is not entirely the case. Anyone that has tried to get close to their assets will often be fired upon shortly after the attempt, and they've been seen attacking ships and stations of larger organizations such as Imber.

While there is no definitive proof of the following claim, it is said that Pravda Heavy Industries is a front for a large pirate organization with more sinister ambitions.

ENCOUNTERS AND BEHAVIOR

The encounters in Pravda Heavy Industries are exclusively found in Space. When the ships appear, they may appear with escort fighters.

Initially, you will be neutral with these encounters. Approaching the encounters will result in a warning, and getting even closer will result in your reputation with their faction rapidly decreasing.

The ships will travel in a linear path, similar to cargo ships. If a hostile entity gets too close to one of the ships, they will deviate to attack the target.

At random intervals, these ships will also perform a long range scan. If hostile targets are found (visible HUD signals, movement, etc), then they will also attack.

While engaging the target, they will fly in a circular pattern around the target while slowly closing the distance so turrets can engage.

When these ships begin to sustain damage, they will activate other random behavior traits. This includes calling for reinforcements, ramming the current target, retreating, or simply taunting the player.

SPECIAL THANKS

Massive thank you to Crescent for providing all the ships that were used with the encounters in this mod. Check out Crescent's workshop to see the ships and more!

Thanks to Dalten, for hosting the mod for server / player testing before public release!

RESTRICTIONS REGARDING REPUBLISHING THIS MOD:

Please refrain from republishing this mod on the workshop or anywhere else. Unauthorized copies will be removed from the workshop.

RESOURCES

LOOKING FOR CONFIG / ADMIN OPTIONS? HAVING ISSUES WITH THE MOD? WANT TO FIND RESOURCES FOR MAKING YOUR OWN ENCOUNTER MOD? CLICK HERE!

JOIN THE MODULAR ENCOUNTERS COLLECTION DISCORD SERVER FOR NEWS, UPDATES, AND SUPPORT.

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