Source-checkedWorld generation

Procedurally Generated Ore

by Lemmiwinks · for Space Engineers

This mod replaces the ore spawning maps for all of the vanilla planets (now including Pertam and Triton). Ore are less frequent and typically occur in larger veins of only one ore. The asteroid ore…

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14 mo agoLast updated
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About Procedurally Generated Ore

From Steam Workshop

This mod replaces the ore spawning maps for all of the vanilla planets (now including Pertam and Triton). Ore are less frequent and typically occur in larger veins of only one ore. The asteroid ore…

This mod replaces the ore spawning maps for all of the vanilla planets (now including Pertam and Triton). Ore are less frequent and typically occur in larger veins of only one ore. The asteroid ore spawning restrictions of Scarce Resources also applies in this mod. The planet spawns are similar. See the table below for ore spawns for each planet. Credit for the asteroid and surface rock spawning change goes to the creators of Scarce Resources. The images show colour coded (red=iron, blue=cobalt, white=silicone etc) ore vein spawns and the vanilla ore spawn map for reference. Note that ores will no longer spawn under ice lakes.

This will lead to a much more difficult resource mining loop. You will no longer have everything you need within 800m of wherever you start on a planet. Scouting will also play an important role. You will have to spend some time finding the ore veins you need then figuring out how you'll get them back to your base etc. Early game will likely depend more on surface rocks and the survival stone to ingot recipe. It will be difficult or impossible to start anywhere but Earthlike.

I found I had to weigh up whether to thoroughly scout the current planet for the rare ore I need or go to another planet where it is more plentiful.

The table below shows the occurrence of each ore on each planet. One unit here represents a 45x45 square meter patch on the EarthLike planet.

[table] [tr] [th][/th] [th]EarthLike[/th] [th]Moon[/th] [th]Mars[/th] [th]Europa[/th] [th]Alien[/th] [th]Titan[/th] [th]Triton[/th] [th]Pertam[/th] [/tr] [tr][th]Platinum[/th] [td]0[/td] [td]92[/td] [td]7841[/td] [td]0[/td] [td]0[/td] [td]1338[/td] [td]73[/td] [td]0[/td] [/tr] [tr][th]Iron[/th] [td]53990[/td] [td]17175[/td] [td]89221[/td] [td]7932[/td] [td]0[/td] [td]20825[/td] [td]85497[/td] [td]37519[/td] [/tr] [tr][th]Nickel[/th] [td]8714[/td] [td]4240[/td] [td]286[/td] [td]1643[/td] [td]0[/td] [td]25718[/td] [td]21120[/td] [td]10419[/td] [/tr] [tr][th]Silicon[/th] [td]10841[/td] [td]20262[/td] [td]278[/td] [td]1637[/td] [td]0[/td] [td]8641[/td] [td]21028[/td] [td]10480[/td] [/tr] [tr][th]Magnesium[/th] [td]4878[/td] [td]2673[/td] [td]2382[/td] [td]16243[/td] [td]0[/td] [td]0[/td] [td]10814[/td] [td]6112[/td] [/tr] [tr][th]Cobalt[/th] [td]21569[/td] [td]0[/td] [td]45[/td] [td]0[/td] [td]0[/td] [td]0[/td] [td]40374[/td] [td]16620[/td] [/tr] [tr][th]Uraninite[/th] [td]7[/td] [td]0[/td] [td]0[/td] [td]75[/td] [td]17158[/td] [td]240[/td] [td]84[/td] [td]49[/td] [/tr] [tr][th]Gold[/th] [td]0[/td] [td]969[/td] [td]0[/td] [td]589[/td] [td]1473[/td] [td]0[/td] [td]0[/td] [td]0[/td] [/tr] [tr][th]Silver[/th] [td]150[/td] [td]5414[/td] [td]0[/td] [td]1746[/td] [td]0[/td] [td]1588[/td] [td]1038[/td] [td]237[/td] [/tr] [/table]

Ore spawn depths: Iron: 12m Nickel: 16m Silicon: 18m Cobalt: 30m Silver: 40m Magnesium: 32m Gold: 55m Uraninite: 70m Platinum: 120m

Note that errors complaining of missing ".dds" resources are expected because of a bug in Space Engineers: https://support.keenswh.com/spaceengineers/pc/topic/missing-sky-textures

It can be legitimately difficult to find ore veins sometimes. You can easily get unlucky searching for them. Please check thoroughly before reporting that there are no ores. If you still have no luck, there could be a conflict with another mod you are using so please test with a reduced set of mods. Any mod which adds or modifies ore locations/distributions will likely conflict with this mod.

This mod was produced by a highly configurable ore spawning program I wrote in Java. It's reasonably easy to use if you'd like to make your own generated ore mod. Details of it can be found in the "Procedural Ore Generator Release" discussion thread on this mod. This could be useful of you want to combine the ore changes from another mod with this one.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 14 mo ago.

Procedurally Generated Ore on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2025-09-19, released 2025-09-19

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Procedurally Generated Ore.

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

World generation

Changes or adds to how new terrain, biomes and structures are created.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorLemmiwinks, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Procedurally Generated Ore, answered

Generated from the mod’s own source data.

Is it free?

Yes. Procedurally Generated Ore is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Procedurally Generated Ore from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

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