Source-checkedLibraries & compatibility

Projector+ API

by Master-Control-Program · for Space Engineers

PROJECTOR+ API 3.0 A lightweight script extender that gives Programmable Blocks greater access to Projector and Console Block functions. To be frank, enough simply isn't being done with projectors.…

1.4KDownloads
39d agoLast updated
Steam WorkshopSource

About Projector+ API

From Steam Workshop

PROJECTOR+ API 3.0 A lightweight script extender that gives Programmable Blocks greater access to Projector and Console Block functions. To be frank, enough simply isn't being done with projectors.…

PROJECTOR+ API 3.0

A lightweight script extender that gives Programmable Blocks greater access to Projector and Console Block functions.

To be frank, enough simply isn't being done with projectors. The fact that the typical use of a projection is just to weld it, is like if holograms were only used for Hatsune Miku concerts. Now don't get me wrong, most of the lack of creativity with projections comes from lack of access. WELL NO MORE!

WHAT'S NEW IN 3.0

  • BuildProjection -- build and edit projections in memory. Add, remove, move, rotate, or replace the blocks themselves, without a single blueprint!
  • Custom patterns and gradients -- set RGB or HSV colors per block and create your own patterns through C#. This replaces the old rainbow:x/y/z presets.
  • Choose the grid to display! -- select the grid displayed in a multi-grid blueprint!
  • Small and large grid projections -- choose the projection's grid size independently of the projector's own grid size. Yes, large-grid blocks on a small-grid projector and vice-versa.
  • Layering -- display sections along X, Y, or Z, either alone or stacked.
  • Save a new blueprint -- save projections as new blueprints!

AND EVERYTHING ELSE

  • Blueprint loading and switching -- load local blueprints by name or file path from scripts.
  • Projection controls -- scale, rotation, and transform/offset controls.
  • Instantly weld projections -- self explanatory (disabled by default)
  • Projected-grid inspection -- search blocks, read counts and positions. you can also search for groups of blocks or specific blocks by type, subtype, definition, custom name, or grid position.
  • Buildability queries -- identify which projected blocks can be built and which are blocked.
  • Blueprint styling -- recolor or change the material of blocks in a live projection without changing the original blueprint file.
  • Layered styles -- build cumulative looks. For example, coloring an entire projection red and then highlighting selected blocks in yellow.
  • Multiplayer support -- Projector calls are handled authoritatively by the host or server.
  • Console Block support -- allows for smoother animations and effects

liek the previous release 3.0 also comes with a collection of separate, out the box workshop scripts.

--BEFORE GOING FURTHER, THE DISCUSSIONS TAB INCLUDES THE README AND OTHER RELEVANT INFO--

The complete setup guide, API reference, wrapper class, multiplayer notes, examples, search syntax, and troubleshooting guide are available in:

  • The README.txt packaged with the mod
  • The README in the Discussions tab on this workshop page

Custom Programmable Block scripts must include the supplied ProjectorPlusApi wrapper class. If you are using one of the companion scripts below, it is already included.

PROJECTOR+ WORKSHOP SCRIPTS

THANK YOU, KEEN!

A huge thank you to Keen Software House for giving Projector+ a spot in the Community Showcase for both the July and August issue of 2026! I genuinely appreciate the support.

And thank you to everyone who tests the mod, reports an issue, shares an idea or uses it in general lol

IMPORTANT!!!

  • Only local blueprints are supported, so just take your cloud ones and re-save them.
  • In multiplayer, blueprints called from scripts come from the host or server's local blueprint library.
  • Blueprint saving is disabled by default. When enabled, saves go to the host/server's local blueprint library. Only enable it for scripts and users you trust, to avoid unwanted files.
  • Instant Welding through BuildAt is disabled by default but is awesome and should be experimented with.

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 39d ago.

Projector+ API on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-09-26, released 2026-09-26

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Projector+ API.

Run Projector+ API on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Libraries & compatibility

Foundations and fixes other mods build on. Usually installed because something else needs it.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-05Open ↗
  • ✓AuthorMaster-Control-Program, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Projector+ API, answered

Generated from the mod’s own source data.

Is it free?

Yes. Projector+ API is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Projector+ API from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run Projector+ API on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload Projector+ API in Files.