About Projector2Assembler
From Steam WorkshopQueue all the components needed to build a blueprint on your assembler. ----------- Projector2Assembler by Juggernaut93 With some code by nihilus from here:…
Queue all the components needed to build a blueprint on your assembler.
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Projector2Assembler by Juggernaut93
With some code by nihilus from here: https://forum.keenswh.com/threads/adding-needed-projector-bp-components-to-assembler.7396730/#post-1287067721
CHECK ALSO: Projector2LCD (also by Juggernaut93) to show info about missing components, ingots and ores. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1500259551
MODS COMPATIBILITY
- The script can be made compatible with mods that modify or add new block definitions (but without adding new kinds of components to be assembled in an Assembler) running the following app: https://github.com/Juggernaut93/Projector2Assembler/releases
- Run the .exe file and follow the instructions on screen. A file will be created with the line of text that needs to be added to the script.
- The app should be runnable on Windows 10 without additional dependencies.
- On older versions of Windows this package might be needed: https://www.microsoft.com/en-US/download/details.aspx?id=48145
- If you have problems running the .exe app, you can run the .py executable using Python on the command line.
SETUP
- You obviously need a programming block, a projector, an assembler
- Run the script with this argument: ProjectorName;AssemblerName;lightArmor;staggeringFactor;fewFirst;onlyRemaining
- [list]
- All parameters are optional and can be left empty.
- ProjectorName (default: Projector) is the name of the projector with the blueprint you want to build
- AssemblerName (default: Assembler) is the name of the assembler that will produce the needed components
- lightArmor is true (default) or false and tells the script to assume all the armor blocks listed by the projector are respectively Light Armor Blocks or Heavy Armor Blocks
- staggeringFactor is a positive integer (10 by default) that tells the script how to stagger the production
- fewFirst is true (default) or false and tells the script to queue the components in the assembler sorted by amount. If false, the order is undefined (currently it's alphabetical, but it's not guaranteed to stay the same in the future)
- onlyRemaining is true or false (default) and tells the script whether to check for the components already in stock in the entire grid and to only queue the missing components in the assembler.
By default the script doesn't check for subgrids. You can turn the feature on by setting the variable inventoryFromSubgrids to true. WARNING: queuing more than one blueprint at a time with this option on would result in the available components being subtracted by each blueprint, use CAREFULLY [/list]
HOW IT WORKS
- The script gets from the projector the remaining blocks to build. Unfortunately, the projector is not precise about the type of armor blocks to build and only gives a generic "armor blocks". You can then specify if you want to assume all the blocks are light or heavy armor blocks, but keep in mind that the script will overproduce if you specify heavy blocks but not all your blocks are full cubes and/or you also have light blocks; it will (probably) underproduce if you specify light blocks but you have many heavy armor blocks.
- The script then sorts the components needed to build such blocks (if you set fewFirst to true) by ascending amount and will divide the amount of components by staggeringFactor. It will then tell the assembler to produce the obtained amount of components staggeringFactor times.
- EXAMPLE:
- [list]
- your blueprint requires 3000 steel plates, 1500 construction components and 300 metal grids
- you run the script with fewFirst = true and staggeringFactor = 10
- the script will tell the assembler to build 30 metal grids, 150 construction components and
- 300 steel plates 10 times
- This will ensure your welding process won't be blocked by the lack of a single component that might have ended up at the end of the queue, and you will get a nice proportion of each component without waiting too much
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 2 mo ago.
Projector2Assembler on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-08-24, released 2026-08-24
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Projector2Assembler.
Run Projector2Assembler on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorJuggernaut93, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
