About [Psycho] Safe Zone Animated
From Steam WorkshopSafe Zone Animated I was too eager to release it so not everything is done but should be fine. :P TODO Spool up by shield initialization time. LOD - Since it's a not so commonly used block and…
Safe Zone Animated
I was too eager to release it so not everything is done but should be fine. :P
TODO Spool up by shield initialization time. LOD - Since it's a not so commonly used block and usually only one anyway per a base in a rather large radius, it shouldn't have much performance impact.
UPDATE 1
- Reworked code a bit to make it cleaner and more performant.
- Added speed based on shield radius. (Thanks to Klime that came up with the final thing that worked.) <3
- Emissions states now include:
- Block damaged = black (no emission)
- Block disabled = red emissive color
- Block enabled, safe zone disabled = yellow emissive color
- Block enabled, safe zone enabled = green emissive color
UPDATE 2
- Fixed missing collision.
- Fixed emissives on base model not changing color.
- Fixed emissive being yellow instead of red when not powered.
HOTFIX Fixed debug leftovers for subtype NRE check.
Honorable mention, Kamikaze and me were trying real hard to figure out getting the safe zone radius but Klime swooped in and BAM, problem solved. :D Thank you both!
Based on gyro's animated code by nukeguard & Vicizlat Animated-Gyroscopes-replace vanilla
+ Other complementary mods of same type for the complete package:
KK91 - Animated Antennas (Rotating and Blinking) [REPLACES VANILLA]
COPYRIGHT DISCLAIMER
REUPLOAD PERMISSIONS You're not permitted to edit or reupload this without permissions from contributing authors (either listed in the contributors section or following the original mods link) outside server mods and server modpacks. Server specific rebalance mod is allowed without permission under the added condition that it's uploaded as UNLISTED and following the 'reupload conditions'.
REUPLOAD CONDITIONS
- If My mod uses another authors work that does not give editing permission by default, You will need to ask listed authors for permission first, after which the continuing conditions apply.
- This will be noted on any mods using other authors assets and other contributons.
- Mod name cannot be the same, it has to differentiate itself from My original mod name by something, some prefix or suffix.
- You cannot use My original mod thumbnail for Your mod.
- You can use My videos showcasing Your mod if You don't have the ability to make Your own and if the showcase still makes sense for Your mod, e.g no significant model changes or non at all etc.
- You best decide, but any other images You are to make Yourself.
- Credit Me, any contributing authors and link to My original mod must be provided in Your mod description.
- Clear instructions must be provided that using Your version of mod, any bugs are to be reported solely to You on Your mod page and not My own original mod as they don't necessarily need to corelate nor do I fix and update bugs based on other peoples mod reuploads, unknown mod edits etc, nor will I ever check a mod reupload for bugs or other errors.
- By reuploading, you are taking any updating responsibility on your own.
- However, any updates I make that would still work for Your mod as well can be integrated.
REMARKS Even if a mod is an update from another existing mod that has an open permission, the assets or code are still my own, in many cases remade from scratch so I own the rights for any assets in cases where the changes are significant.
WARNING Failing to follow any of the listed conditions, I will consider it as copyright infringement and will take action. If for any reupload inquiries I don't reply within a month and you attempted to contact me at least three times within that month (I just may not have seen it or wasn't able to respond timely after which I forgot about it), you are free to use it as you see fit.
For additional information, please refer to the official post about mod copyrights by Keen moderators: https://steamcommunity.com/workshop/discussions/18446744073709551615/2793874853443195941/?appid=244850
Discord: https://discord.gg/maBCZSn
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
[Psycho] Safe Zone Animated on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2020-08-28, released 2020-08-28
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [Psycho] Safe Zone Animated.
Run [Psycho] Safe Zone Animated on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorTwitchingPsycho, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
